Full notes
Full APB Reloaded update
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What changed
- Balance
- Gameplay
- Security
- Fixes
- Maps
- UI and audio
APB Reloaded changes
We're releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: MODIFICATIONS (MOBILE SPAWNER):
We've added a cooldown timer description to the spawn screen.
We've adjusted the description for the Mobile Spawner mod to include details of the new cool-down mechanic.
BUG AND EXPLOIT FIXES: MISSIONS:
Fixed an issue with the first stage of "Bombed Out", where players could only interact with the driver's side of the ambulance.
GAMEPLAY:
Fixed an issue where players were able to jump whilst arresting Criminals or deploying their Field Supplier.
CONTACTS:
Secondary Weapons are once again visible in Wilde's buy menu.
MAP:
Fixed an issue where players would be unable to pick a spawn location if they had opened the Fight Club Challenges window.
Double clicking on a contact's location on the map now has no effect when the contact's icon isn't visible (ie when on spawn map).
A contact's tooltip is no longer displayed when their icon isn't visible.
MODIFICATIONS (MOBILE RADAR TOWER):
Fixed an issue where opponents wouldn't always appear on the Mobile Radar Tower HUD when they are within range, or be removed when out of range.
ENVIRONMENT (BAYLAN):
Resolved an issue where ambient vehicles occasionally wouldn't spawn into Baylan.
ENVIRONMENT (WATERFRONT):
We've adjusted the OOB area on the roof of the building at X: 1632, Y:1330, to allow players to safely stand on the air conditioning units.
Source
Changelog.gg summarizes and formats this update. How we read updates.
