We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
Full notes
Full APB Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes1 removal
Performance
Gameplay
Security
Fixes
changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. WEAPON BALANCING: This patch contains the culmination of our work over the past months to balance the weapons. It helps improve a number of weapons that have not been competitive for a long time, and reduce the performance of those that were so powerful they were hindering weapon diversity. It also contains a significant change to the Weapon Curve system that ensures that it provides a consistent experience. The main weapons we focused on are as follows: all Assault Rifles, the NSSW and the SWARM, the OCSP and the N-FA 9, all Rifles, all Shotguns (with changes specific to the CSG, the DOW, the JG, the NFAS, and the Shredder), all SMGs (with changes specific to the M-1922 Tommygun, the OCA, and the Norsemen), and finally, all Sniper Rifles (specifically the HVR). CHANGES & ADDITIONS:
removedTTK: The TTK Test Districts have now been removed.
changedBUG & EXPLOIT FIXES:
fixedMISSIONS: Fixed an issue where the 'overtime' notification could appear multiple times in the chat window.
APB Reloaded changes
CCompetitivemode
changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours. WEAPON BALANCING: This patch contains the culmination of our work over the past months to balance the weapons. It helps improve a number of weapons that have not been competitive for a long time, and reduce the performance of those that were so powerful they were hindering weapon diversity. It also contains a significant change to the Weapon Curve system that ensures that it provides a consistent experience. The main weapons we focused on are as follows: all Assault Rifles, the NSSW and the SWARM, the OCSP and the N-FA 9, all Rifles, all Shotguns (with changes specific to the CSG, the DOW, the JG, the NFAS, and the Shredder), all SMGs (with changes specific to the M-1922 Tommygun, the OCA, and the Norsemen), and finally, all Sniper Rifles (specifically the HVR). CHANGES & ADDITIONS:
removedTTK: The TTK Test Districts have now been removed.
changedBUG & EXPLOIT FIXES:
fixedMISSIONS: Fixed an issue where the 'overtime' notification could appear multiple times in the chat window.
We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
WEAPON BALANCING
This patch contains the culmination of our work over the past months to balance the weapons. It helps improve a number of weapons that have not been competitive for a long time, and reduce the performance of those that were so powerful they were hindering weapon diversity. It also contains a significant change to the Weapon Curve system that ensures that it provides a consistent experience. The main weapons we focused on are as follows: all Assault Rifles, the NSSW and the SWARM, the OCSP and the N-FA 9, all Rifles, all Shotguns (with changes specific to the CSG, the DOW, the JG, the NFAS, and the Shredder), all SMGs (with changes specific to the M-1922 Tommygun, the OCA, and the Norsemen), and finally, all Sniper Rifles (specifically the HVR).
CHANGES & ADDITIONS
RemovedTTKThe TTK Test Districts have now been removed.
BUG & EXPLOIT FIXES:
FixedMISSIONSFixed an issue where the 'overtime' notification could appear multiple times in the chat window.