Full notes
Full APB Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Security
- Fixes
APB Reloaded changes
We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 - 4 hours.
CHANGES & ADDITIONS
TTK DISTRICTS: The APB: Original District now uses the stats from 1.4.1. In some cases, these weapon stats are significantly different than 1.4.0. We previously used the older stats due to the general feedback of players on the forums being 'the environments only work with the weapon balance being the way it was originally designed', which was without recoil. [indent="1"]1.4.1 added recoil and removed the minimum number of shots before losing accuracy requirement, along with adding different Field of Views between weapons, removing the maximum range values, and significantly altering accuracy on a lot of weapons. Grenade Launchers also now change, requiring to arm before exploding. It's at this point you can see the game become more like what we continued to refine in APB: Reloaded.[/indent] TTK DISTRICTS: Shotguns have been disabled in the APB: Original District due to a difference in how we calculate shotgun spread. We now use a more even pellet distribution which causes older stats to be more effective than they used to be. With the choice of either disabling or tweaking spread, we chose to disable in order to only provide balance that is directly from 1.4.1.
UI
A HUD message will now display when you are killed by an exploding vehicle.
The chat message that informs criminals when they become vulnerable to witnessing has been reworded in order to make it more clear.
ENVIRONMENT:
An in-game game billboard has been added to advertise the IO Growl.
MODIFICATIONS:
The description of Cooling Jacket has been reworded for clarity (no functional change here).
HUD:
Friendly Mobile Radars and Mobile Spawners are now visible on the district map. Enemy Mobile Radars and Mobile Spawners will only appear when they would otherwise appear on the radar.
BUG & EXPLOIT FIXES: TTK DISTRICTS:
Fixed an issue where explosives dealt too much hard damage in the APB: Original District.
The OPGL now uses the correct crosshair in the APB: Original district.
The CCG is now available in the APB: Original district.
OOB (ASYLUM):
Fixed a wall on the outside of Asylum in the south-east that would kill players for being in a forbidden area.
Fixed several instances where players could be killed for being in a forbidden area whilst on the roof of the south-east warehouse in Asylum.
EXPLOIT (WATERFRONT):
We moved some boxes that gave access to an area that was unfairly beneficial for holding task items.
EXPLOIT (FINANCIAL):
We marked a rooftop near Kamatsu Imports as 'out of bounds', since players could gain access using a Vegas and unfairly exploit it during item hold missions.
TUTORIAL:
Fixed an issue where players could not progress the tutorial by entering a Fight Club district.
CRASH:
Fixed a client crash.
UI:
Fixed an issue where players would be awarded points for completing 'hacking' objectives, when they were actually completing 'sabotage' objectives.
MISSIONS:
Players now correctly receive assist points when standing near a teammate completing a 'sabotage' objective.
Source
Changelog.gg summarizes and formats this update. How we read updates.
