Full notes
Full APB Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Security
- Fixes
APB Reloaded changes
We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours.
CHANGES & ADDITIONS
TTK DISTRICTS: We've now added two new district types to test , visible under the Advanced District Select tab - 'High TTK' Financial, and 'APB: Original' Financial. The former uses lower damage output weapons with better accuracy. The latter uses weapon stats from patch 1.4.0, just prior to the implementation of recoil (with a few changes to avoid exploits, such as disabling players being able to switch weapons directly after firing the HVR).
WEAPON PROTOTYPE DISTRICTS
Weapon Prototype districts have been disabled.
SKINS:
Removed 'Coming Soon to Armas' from the Snake skin description.
TUTORIAL:
We've reworded the header and description of the 'Complete 3 Objectives' advanced mission tutorial to be more specific.
TEXT:
We've changed Devildog to Devil Dog, GKings to G-Kings, and Donovan to Donavan in several places in order to be more consistent.
BUG & EXPLOIT FIXES: WEAPONS:
Fixed an issue where the S1-FA Frenzy was using the wrong stats. It has had slight tweaks over its initial implementation, with all behavior resetting directly after 0.175 seconds rather than regenerating over time.
EXPLOIT:
Fixed an exploit in Asylum where players could drop the item on top of the pigeon holes in the south-west and south-east wings.
OOB:
Fixed another area in the north-west of Asylum that could incorrectly cause the player to be out of bounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
