What changed
0 fixes0 additions1 change0 removals
changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours. WEAPON PROTOTYPE DISTRICTS CHANGES: DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used. WEAPON BALANCING: Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district. GAMEPLAY: Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer. UI: Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped) NOTE: Be sure to check out our blog for more detailed information on the Weapon Prototype Districts. OTHER CHANGES AND ADDITIONS: ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork. BUG AND EXPLOIT FIXES: CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting. WEAPON BALANCING: You can no longer perform a jump shot with the prototype HVR. WEAPONS: Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting. GAMEPLAY: We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues
APB Reloaded changes
changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours. WEAPON PROTOTYPE DISTRICTS CHANGES: DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used. WEAPON BALANCING: Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district. GAMEPLAY: Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer. UI: Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped) NOTE: Be sure to check out our blog for more detailed information on the Weapon Prototype Districts. OTHER CHANGES AND ADDITIONS: ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork. BUG AND EXPLOIT FIXES: CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting. WEAPON BALANCING: You can no longer perform a jump shot with the prototype HVR. WEAPONS: Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting. GAMEPLAY: We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues
We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours.
WEAPON PROTOTYPE DISTRICTS CHANGES
DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used.
WEAPON BALANCING
Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district.
GAMEPLAY
Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer.
UI
Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped)
NOTE
Be sure to check out our blog for more detailed information on the Weapon Prototype Districts.
OTHER CHANGES AND ADDITIONS
ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork.
BUG AND EXPLOIT FIXES
CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting.
WEAPON BALANCING
You can no longer perform a jump shot with the prototype HVR.
WEAPONS
Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting.
GAMEPLAY
We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues