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Steam News10 June 201511y ago

Patch 1.19.2 (741) Wednesday 9 AM UTC

We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours.

Full notes

Full APB Reloaded update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours. WEAPON PROTOTYPE DISTRICTS CHANGES: DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used. WEAPON BALANCING: Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district. GAMEPLAY: Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer. UI: Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped) NOTE: Be sure to check out our blog for more detailed information on the Weapon Prototype Districts. OTHER CHANGES AND ADDITIONS: ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork. BUG AND EXPLOIT FIXES: CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting. WEAPON BALANCING: You can no longer perform a jump shot with the prototype HVR. WEAPONS: Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting. GAMEPLAY: We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues

APB Reloaded changes

changedWe're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours. WEAPON PROTOTYPE DISTRICTS CHANGES: DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used. WEAPON BALANCING: Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district. GAMEPLAY: Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer. UI: Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped) NOTE: Be sure to check out our blog for more detailed information on the Weapon Prototype Districts. OTHER CHANGES AND ADDITIONS: ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork. BUG AND EXPLOIT FIXES: CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting. WEAPON BALANCING: You can no longer perform a jump shot with the prototype HVR. WEAPONS: Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting. GAMEPLAY: We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues

We're aiming at releasing a client update on Wednesday. Maintenance will start at 9 AM UTC and will take approximately 3 hours.

WEAPON PROTOTYPE DISTRICTS CHANGES

DEPLOYABLE (WEAPON BOX): We've added new deployable weapon boxes to the Weapon Prototype Testing District. You can win these from completing the Testing Event and they will dispense random rebalanced weapons when used.

WEAPON BALANCING

Re-balanced versions of the Joker Carbine, ISSR-A/B, NFAS-OGRE are now available for testing in the Weapon Prototype district.

GAMEPLAY

Players will now automatically drop picked-up weapons when they run out of ammo. We've increased the number of kills required per player in order to make the Testing Event last slightly longer.

UI

Added error messages when a player tries to equip a weapon, modification or consumable that's disabled in the current district (or enters a district with disabled items equipped)

NOTE

Be sure to check out our blog for more detailed information on the Weapon Prototype Districts.

OTHER CHANGES AND ADDITIONS

ART: The Air Mech advertisement banners in the Social district have been reverted to their original artwork.

BUG AND EXPLOIT FIXES

CLIENT CRASH: Fixed a rare crash that could occur upon disconnecting.

WEAPON BALANCING

You can no longer perform a jump shot with the prototype HVR.

WEAPONS

Male and female characters now hold the EOL and the FFA-Bullshark correctly when standing idle or sprinting.

GAMEPLAY

We've slightly increased the time between failing to fire and the automatic retry in order to combat 'ghost shotting/weapon jamming' issues

Source

Steam News / 10 June 2015

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