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Steam News9 June 201511y ago

Weapon Rebalance Description - NTEC

Weapon Rebalance Description We mentioned the Weapon Test District in last month’s Q&A post.

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Full APB Reloaded update

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What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedWeapon Rebalance Description We mentioned the Weapon Test District in last month’s Q&A post. We are gaining larger and larger amounts of data which is being gathered in order to solidify changes that may be made to some weapons in a future patch. For those interested in participating, head to the Advanced tab of the District Select Menu. Now that you've had some time to play with the pre-selected 10 weapons, let’s go into exactly what has changed, along with some insight into what data we've gathered, our conclusions from that, and where we are potentially going with the next set of changes. Firstly, a couple of thoughts and caveats about the data below:
changedWe're comparing ALL weapon data vs Prototype weapons in Baylan only. It's a lot faster and provides us more info gathering everything to compare against, rather than comparing against like weapons in Baylan Fight club. As we move on and get closer to our desired results we'll be running longer, slower comparisons that are more accurate. At this stage, 'fast' comparisons that let us know we're going in the right direction are good enough and let us iterate faster.
changedA lot of APB kills across all weapons come from 0-4m, regardless of the weapon. Through both our environment and vehicles, opportunities arise for players to get close, and almost every weapon can be effective at point blank range.
addedAs we move forward with the accumulated data, refinements will be made. Once we feel a weapon(s) has been properly balanced, an announcement(s) will be made providing the live date of submission as well as a final description of changes. New weapons will be made available in the Weapon Test District as rebalanced weapons become closer are removal. NTEC What we've done and why The current version of the NTEC is by far the most popular weapon in APB Reloaded. On a chart of combat events using weapons (total kills + deaths) we can see that the NTEC is used in 14% of cases: Even against the STAR, the weapon used at one point by every character, the NTEC dominates in terms of use, and this is stifling weapon variety during missions. A major point of this ubiquity is its ability to tap fire at near full speed and not lose any accuracy. We don't feel this is the ideal use for an assault rifle, and the primary goal for our changes have been to reduce its ability to keep full accuracy under near-cyclic tap fire, while moving it more to a weapon that benefits from being fired in short bursts. The first part of this was reducing its overhead. By reducing the damage down from 19% to 18.5% we remove the ability to use Heavy Barrel 2 without a major downside. Secondly we reduced the initial accuracy loss and recoil when firing, and had it increase over time. This makes the weapon much more effective at

APB Reloaded changes

changedWeapon Rebalance Description We mentioned the Weapon Test District in last month’s Q&A post. We are gaining larger and larger amounts of data which is being gathered in order to solidify changes that may be made to some weapons in a future patch. For those interested in participating, head to the Advanced tab of the District Select Menu. Now that you've had some time to play with the pre-selected 10 weapons, let’s go into exactly what has changed, along with some insight into what data we've gathered, our conclusions from that, and where we are potentially going with the next set of changes. Firstly, a couple of thoughts and caveats about the data below:
changedWe're comparing ALL weapon data vs Prototype weapons in Baylan only. It's a lot faster and provides us more info gathering everything to compare against, rather than comparing against like weapons in Baylan Fight club. As we move on and get closer to our desired results we'll be running longer, slower comparisons that are more accurate. At this stage, 'fast' comparisons that let us know we're going in the right direction are good enough and let us iterate faster.
changedA lot of APB kills across all weapons come from 0-4m, regardless of the weapon. Through both our environment and vehicles, opportunities arise for players to get close, and almost every weapon can be effective at point blank range.
addedAs we move forward with the accumulated data, refinements will be made. Once we feel a weapon(s) has been properly balanced, an announcement(s) will be made providing the live date of submission as well as a final description of changes. New weapons will be made available in the Weapon Test District as rebalanced weapons become closer are removal. NTEC What we've done and why The current version of the NTEC is by far the most popular weapon in APB Reloaded. On a chart of combat events using weapons (total kills + deaths) we can see that the NTEC is used in 14% of cases: Even against the STAR, the weapon used at one point by every character, the NTEC dominates in terms of use, and this is stifling weapon variety during missions. A major point of this ubiquity is its ability to tap fire at near full speed and not lose any accuracy. We don't feel this is the ideal use for an assault rifle, and the primary goal for our changes have been to reduce its ability to keep full accuracy under near-cyclic tap fire, while moving it more to a weapon that benefits from being fired in short bursts. The first part of this was reducing its overhead. By reducing the damage down from 19% to 18.5% we remove the ability to use Heavy Barrel 2 without a major downside. Secondly we reduced the initial accuracy loss and recoil when firing, and had it increase over time. This makes the weapon much more effective at

Weapon Rebalance Description We mentioned the Weapon Test District in last month’s Q&A post. We are gaining larger and larger amounts of data which is being gathered in order to solidify changes that may be made to some weapons in a future patch. For those interested in participating, head to the Advanced tab of the District Select Menu. Now that you've had some time to play with the pre-selected 10 weapons, let’s go into exactly what has changed, along with some insight into what data we've gathered, our conclusions from that, and where we are potentially going with the next set of changes. Firstly, a couple of thoughts and caveats about the data below:

  • Data only really becomes valid with tens of thousands of data points. While we get millions of kills each week, only a fraction of these are in Prototype Districts and as such this preliminary data will be somewhat incomplete. This can be clearly seen by 'Spiky' graphs.

  • We're comparing ALL weapon data vs Prototype weapons in Baylan only. It's a lot faster and provides us more info gathering everything to compare against, rather than comparing against like weapons in Baylan Fight club. As we move on and get closer to our desired results we'll be running longer, slower comparisons that are more accurate. At this stage, 'fast' comparisons that let us know we're going in the right direction are good enough and let us iterate faster.

  • We gather metrics based on the point of death. Specialized weapons, such as Rocket Launchers and Sniper Rifles for instance will have higher than average Kill Death Ratios since players will often have switched to their side-arm when caught unawares and thus more likely to die.

  • A lot of APB kills across all weapons come from 0-4m, regardless of the weapon. Through both our environment and vehicles, opportunities arise for players to get close, and almost every weapon can be effective at point blank range.

  • What's Next?

As we move forward with the accumulated data, refinements will be made. Once we feel a weapon(s) has been properly balanced, an announcement(s) will be made providing the live date of submission as well as a final description of changes. New weapons will be made available in the Weapon Test District as rebalanced weapons become closer are removal. NTEC What we've done and why The current version of the NTEC is by far the most popular weapon in APB Reloaded. On a chart of combat events using weapons (total kills + deaths) we can see that the NTEC is used in 14% of cases: Even against the STAR, the weapon used at one point by every character, the NTEC dominates in terms of use, and this is stifling weapon variety during missions. A major point of this ubiquity is its ability to tap fire at near full speed and not lose any accuracy. We don't feel this is the ideal use for an assault rifle, and the primary goal for our changes have been to reduce its ability to keep full accuracy under near-cyclic tap fire, while moving it more to a weapon that benefits from being fired in short bursts. The first part of this was reducing its overhead. By reducing the damage down from 19% to 18.5% we remove the ability to use Heavy Barrel 2 without a major downside. Secondly we reduced the initial accuracy loss and recoil when firing, and had it increase over time. This makes the weapon much more effective at

Source

Steam News / 9 June 2015

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