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Steam News13 November 201411y ago

Patch 1.18.0 (640) - Thursday 10 AM UTC

We will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 3 hours.

Full notes

Full APB Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions2 changes0 removals
  • Performance
  • Events
  • Fixes
  • Maps
  • Balance
  • UI and audio
changedWe will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 3 hours. CHANGES AND ADDITIONS: ANTI-EXPLOIT SYSTEMS: EXPLOIT PREVENTION (GEOMETRY): Adding a new exploit prevention system that will cause a player to immediately die if they attempt to get inside building geometry. EXPLOIT PREVENTION (HEIGHT): Adding a new exploit prevention system that will cause a player to be killed if they attempt to access high areas, such as the roofs of buildings, which they are not meant to be able to access. Players will have 20 seconds to return to the map, or they will be killed. A count down timer will be displayed. EXPLOIT PREVENTION (MISSION ITEMS): Any mission item that can be carried (briefcases, safes etc.), which is taken to an area that is considered "out of bounds", will now be automatically dropped and force re-spawned, after a short period of time. Additionally, work has been done to prevent the exploit where players could force task items inside building geometry. OTHER CHANGES AND ADDITIONS: NEW WEAPON SKIN: Adding a new Blue Glow in the Dark weapon skin ("Ghost Skin"), for everyone who achieves the gold Fight Club Challenge in Asylum, over the Halloween Event period. PLEASE NOTE: The skin will be sent out to everyone who earned it, a few days after the Halloween event ends, which is on the 19th of November. We will be sending the backpack out at the same time, for everyone who has earned it by completing the Halloween event achievement called "Bloodshed". NEW WEAPON: This build introduces the C9 weapons (nicknamed: "Wasp" and "Hornet"). Both variants are mechanically based on the OCA 626 and provides the same great firing dynamics. The C9 will be available in the ARMAS Marketplace soon. BUG FIXES: SERVER CRASH:
fixedFixed a rare issue related to the Horseman event.
fixedFixed an issue where garage doors would occasionally allow you to target players through them.
fixedFixed an issue that would prevent items being delivered on certain mission stages.
fixedFixed an issue that previously meant that, when a mission objective was to arm a bomb on a vehicle with a fuse on it, blowing up the target vehicle before the fuse expired would cause it to respawn with the fuse ticking down but the objective not being show as "Arm Bomb".
fixedFixed an issue that was preventing a mission being completed if a vehicle was destroyed while it was carrying items.

APB Reloaded changes

changedWe will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 3 hours. CHANGES AND ADDITIONS: ANTI-EXPLOIT SYSTEMS: EXPLOIT PREVENTION (GEOMETRY): Adding a new exploit prevention system that will cause a player to immediately die if they attempt to get inside building geometry. EXPLOIT PREVENTION (HEIGHT): Adding a new exploit prevention system that will cause a player to be killed if they attempt to access high areas, such as the roofs of buildings, which they are not meant to be able to access. Players will have 20 seconds to return to the map, or they will be killed. A count down timer will be displayed. EXPLOIT PREVENTION (MISSION ITEMS): Any mission item that can be carried (briefcases, safes etc.), which is taken to an area that is considered "out of bounds", will now be automatically dropped and force re-spawned, after a short period of time. Additionally, work has been done to prevent the exploit where players could force task items inside building geometry. OTHER CHANGES AND ADDITIONS: NEW WEAPON SKIN: Adding a new Blue Glow in the Dark weapon skin ("Ghost Skin"), for everyone who achieves the gold Fight Club Challenge in Asylum, over the Halloween Event period. PLEASE NOTE: The skin will be sent out to everyone who earned it, a few days after the Halloween event ends, which is on the 19th of November. We will be sending the backpack out at the same time, for everyone who has earned it by completing the Halloween event achievement called "Bloodshed". NEW WEAPON: This build introduces the C9 weapons (nicknamed: "Wasp" and "Hornet"). Both variants are mechanically based on the OCA 626 and provides the same great firing dynamics. The C9 will be available in the ARMAS Marketplace soon. BUG FIXES: SERVER CRASH:
fixedFixed a rare issue related to the Horseman event.
fixedFixed an issue where garage doors would occasionally allow you to target players through them.
fixedFixed an issue that would prevent items being delivered on certain mission stages.
fixedFixed an issue that previously meant that, when a mission objective was to arm a bomb on a vehicle with a fuse on it, blowing up the target vehicle before the fuse expired would cause it to respawn with the fuse ticking down but the objective not being show as "Arm Bomb".

We will be taking the servers down at approximately 10:00 AM UTC for an update. The estimated downtime will be approximately 3 hours.

CHANGES AND ADDITIONS

ANTI-EXPLOIT SYSTEMS: EXPLOIT PREVENTION (GEOMETRY): Adding a new exploit prevention system that will cause a player to immediately die if they attempt to get inside building geometry.

EXPLOIT PREVENTION (HEIGHT)

Adding a new exploit prevention system that will cause a player to be killed if they attempt to access high areas, such as the roofs of buildings, which they are not meant to be able to access. Players will have 20 seconds to return to the map, or they will be killed. A count down timer will be displayed.

EXPLOIT PREVENTION (MISSION ITEMS)

Any mission item that can be carried (briefcases, safes etc.), which is taken to an area that is considered "out of bounds", will now be automatically dropped and force re-spawned, after a short period of time. Additionally, work has been done to prevent the exploit where players could force task items inside building geometry.

OTHER CHANGES AND ADDITIONS

NEW WEAPON SKIN: Adding a new Blue Glow in the Dark weapon skin ("Ghost Skin"), for everyone who achieves the gold Fight Club Challenge in Asylum, over the Halloween Event period.

PLEASE NOTE

The skin will be sent out to everyone who earned it, a few days after the Halloween event ends, which is on the 19th of November. We will be sending the backpack out at the same time, for everyone who has earned it by completing the Halloween event achievement called "Bloodshed".

NEW WEAPON

This build introduces the C9 weapons (nicknamed: "Wasp" and "Hornet"). Both variants are mechanically based on the OCA 626 and provides the same great firing dynamics. The C9 will be available in the ARMAS Marketplace soon.

BUG FIXES

SERVER CRASH:

  • Fixed a rare issue related to the Horseman event.

ENVIRONMENT:

  • Fixed an issue where garage doors would occasionally allow you to target players through them.

MISSION LOGIC:

  • Fixed an issue that would prevent items being delivered on certain mission stages.

  • Fixed an issue that previously meant that, when a mission objective was to arm a bomb on a vehicle with a fuse on it, blowing up the target vehicle before the fuse expired would cause it to respawn with the fuse ticking down but the objective not being show as "Arm Bomb".

  • Fixed an issue that was preventing a mission being completed if a vehicle was destroyed while it was carrying items.

WEAPONS (Grenade Launchers):

  • Fixed a long-standing issue where these weapons would be held too high when fired.

  • Fixed an issue where male characters arms would intersect with their heads when holding a Grenade Launcher at low stamina.

UI (TEXT):

  • Fixed an issue on the Friends List UI scene that caused some of the tool tip text to use colour (red/blue) when it should be black.

TEXT:

  • Fixing a typo for one of the variants of the ARS Powerbright-II that incorrectly labelled it as for the T-25 instead of the Broadwing.

Source

Steam News / 13 November 2014

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