What changed
1 fix1 addition4 changes1 removal
changedNew Weapons :Combat SMG Express Shotgun Akimbo Mist 45 Akimbo Viper SMG AugB Ransacker (rocket launcher) As12 Shotgun Resistance Repeater Forever Repeater Proto 7
fixedFX Changes :Bullet trails are now more realistic and are on the screen for less times than before. Bullet Spawn position for most guns have been corrected to spawn directly from the barrel. Few guns are still in their old state but will be fixed this Monday. Particle count has been reduced drastically for all VFX. Some cutscenes fixed so they can be read in 21:9 aspect ratio All gun sounds have been updated.
changedPlayer Changes :Headbobbing while sprinting has been increased. This will effect where your bullets go while sprinting making it less accurate. The player now crouches slower. The default crouch position has been raised slightly. The player moves slightly faster. The player collider is slightly wider. Rocket jumps now stack. (You're welcome!)
changedNew Talisman:Lightning in a bottle (grenade lightning) Vitality (health regen)
removedContinuity Changes :The Shipyard is no longer a bonus map and now a map 1 of episode 2. All episode 2 maps are changed to reflect this. The ending of the Shipyard now takes you to the seventh summit instead of the Last Outskirts Central 98 sewers is now accessible, but no levels extra levels connect from it yet. Alien rarity chests are now in the Macrocosm. They spawn only top weapons and Talisman. Adrian's Coelho #6 body placed in test tube in secret lab.
changedPerformance and Quality of Life Changes :Reduced poly count on most levels. Improved occlusion on earlier stage levels. Certain objects in early stages like the fancy teleporter have been given logic to disable when the player is very far away from them. Physics iterations have been reduced (hopefully will help Cpu heavy users).
Apastron changes
changedCombat SMG Express Shotgun Akimbo Mist 45 Akimbo Viper SMG AugB Ransacker (rocket launcher) As12 Shotgun Resistance Repeater Forever Repeater Proto 7
fixedBullet trails are now more realistic and are on the screen for less times than before. Bullet Spawn position for most guns have been corrected to spawn directly from the barrel. Few guns are still in their old state but will be fixed this Monday. Particle count has been reduced drastically for all VFX. Some cutscenes fixed so they can be read in 21:9 aspect ratio All gun sounds have been updated.
changedHeadbobbing while sprinting has been increased. This will effect where your bullets go while sprinting making it less accurate. The player now crouches slower. The default crouch position has been raised slightly. The player moves slightly faster. The player collider is slightly wider. Rocket jumps now stack. (You're welcome!)
changedLightning in a bottle (grenade lightning) Vitality (health regen)
removedThe Shipyard is no longer a bonus map and now a map 1 of episode 2. All episode 2 maps are changed to reflect this. The ending of the Shipyard now takes you to the seventh summit instead of the Last Outskirts Central 98 sewers is now accessible, but no levels extra levels connect from it yet. Alien rarity chests are now in the Macrocosm. They spawn only top weapons and Talisman. Adrian's Coelho #6 body placed in test tube in secret lab.
The Macrocosm Event :
Enter the Macrocosm :
You can enter the Macrocosm as soon as you get to Central 98. The entrance is in the ventilation sector.
New Weapons :
Combat SMG Express Shotgun Akimbo Mist 45 Akimbo Viper SMG AugB Ransacker (rocket launcher) As12 Shotgun Resistance Repeater Forever Repeater Proto 7
New Enemies :
Raptor Dreadnaught
FX Changes :
Bullet trails are now more realistic and are on the screen for less times than before. Bullet Spawn position for most guns have been corrected to spawn directly from the barrel. Few guns are still in their old state but will be fixed this Monday. Particle count has been reduced drastically for all VFX. Some cutscenes fixed so they can be read in 21:9 aspect ratio All gun sounds have been updated.
Player Changes :
Headbobbing while sprinting has been increased. This will effect where your bullets go while sprinting making it less accurate. The player now crouches slower. The default crouch position has been raised slightly. The player moves slightly faster. The player collider is slightly wider. Rocket jumps now stack. (You're welcome!)
New Talisman:
Lightning in a bottle (grenade lightning) Vitality (health regen)
Continuity Changes :
The Shipyard is no longer a bonus map and now a map 1 of episode 2. All episode 2 maps are changed to reflect this. The ending of the Shipyard now takes you to the seventh summit instead of the Last Outskirts Central 98 sewers is now accessible, but no levels extra levels connect from it yet. Alien rarity chests are now in the Macrocosm. They spawn only top weapons and Talisman. Adrian's Coelho #6 body placed in test tube in secret lab.
Reduced poly count on most levels. Improved occlusion on earlier stage levels. Certain objects in early stages like the fancy teleporter have been given logic to disable when the player is very far away from them. Physics iterations have been reduced (hopefully will help Cpu heavy users).
Thank you to everyone who has been supporting this game! I really hope you enjoy this new update. I expect the next large update for the game to be sometime in January. I plan to expand the Macrocosm mode, by adding more endings, and more procedural terrain. If there is something you would like to see in a future update, comment down below.
Thanks again! ~ N