Full notes
Full Anything Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Workshop
If you’re reading this, you probably love building worlds with imagination, just like I do.
I’m a solo developer building a 2D sandbox creation platform powered by physics × magic—where you don’t just play, you create.
What this game enables you to do
Build complete 2D scenes and terrain
Start from a smallest item, give it properties and behaviors
Assemble complex gadgets and interaction logic
Fine‑tune characters and timeline animations
Publish to the Workshop, share and remix creations
Simulate anything in a world of physics and magic—make your own rules
Progress & cadence
1 year of solo work; core framework in place
Weekly updates start today—turning prototypes into real features
Target: early next year (PC‑only; English & Chinese)
How you can help right now
Join our Discord for updates and discussion
Submit suggestions/issues in #feedback (use the pinned template)
Share your scene/character/item/animation ideas in #showcase
Wishlist the game to support indie development
Near‑term roadmap
Ship a pared‑down test build with essential editors and a simple level; stabilize a reliable baseline
Expand content with pre‑made contraptions; fluids are the top priority for the next build
Enrich magic elemental reactions—ignition alone isn’t cool enough
If this sparks your imagination, come build with us and bring the world in your head to life.
Every suggestion and showcase could inspire the next update. Thanks for being here and for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
