Full notes
Full Any World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Hey-hey, our green friends!
As promised, in this post we’re going to talk about the updated locations coming to the new final demo version!
Introducing!
Green Ages Forest
Yep, this is that very first location that went through several iterations, and we’re finally ready to show you its final look and visuals! The area is divided into two sections - a forest and a mushroom one - adding more variety to the start of the game.
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During the development process, we took inspiration from projects like Hello Neighbor 2, Crash Bandicoot and Sonic Frontiers. After lengthy discussions and lots of experimentation, we arrived at what you see on screen now: overgrown houses, castles, mushroom-filled spots, and much more - all creating a mysterious, fantasy-like vibe.
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Aquamarine Expanse
A pixel-style underwater location that hides many untold stories and interesting things. Together with Ottis, you’ll dive into incredible depths and meet your new... flat friends? Such visual style wasn’t chosen by accident. Originally, the location was planned as a fully 2D experience, but after discussions we decided to lean into a style similar to Sonic Robo Blast 2 and other games like it, where the player moves through a kind of 3D space while controlling a 2D character.
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We really want each location to feel unique and, along with new mechanics, bring fresh emotions and reflect the core idea of the project: every location has its own visual style.
In the next post, we’ll show off new animations for the main character and, most likely, some new mechanics as well!!! Not all of them, of course - but most.
Don’t forget to check out our previous post about the key art for the game.
Have a great week!
IdeaGame team
Source
Changelog.gg summarizes and formats this update. How we read updates.
