Full notes
Full Anvil Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Fixes
- UI and audio
- Store
Anvil Survivors changes
Hi,
Another round, and again almost every line below comes from player feedback. Let's get started to list changes briefly.
The game has a new font. One pixel typeface across every screen, and Turkish letters finally render properly.
Shield criticals are no longer wasted at full armor. Each one raises your maximum armor by 25 for the rest of the run and fills the bar to it. It stacks, so 75 becomes 100, then 125.
Same for critical heal, at full health is no longer wasted either. It raises your maximum health by 25 for the rest of the run.
Passive power-ups are capped at 8 now, the way actives are capped at
Buying a ninth asks you to give one up, so nothing disappears silently.
Fixed a bug where a reel thawed with Cure could keep spinning and lock up the fight.
Fixed a bug where you could kill an enemy and still lose the fight.
The STATS screen shows your live numbers during a fight. Crit chance used to sit at 0% while a crit weapon was announcing its bonus on the reels.
Level select recalculates its DROPS panel when you change the HEAT tier, so drop chances and skull payouts move in front of you, with a red line for what the tier is charging you.
Your HEAT tier is back on the fight header. It was carrying into the fight all along, it just wasn't telling you.
Trying to upgrade at the Anvil without enough skulls was a silent dead button. It says so now and names the price.
Your first visit to the Anvil explains that SMELT is a hold, and for how long.
Symbols you pick are remembered the moment you pick them. Backing out to level select used to hand you your previous loadout.
The symbol select screen counts your real number of picks. It said PICK 3 even with a fourth wheel unlocked.
Hovering a shop offer you already bought shows your run as it is, instead of pretending you were about to buy a second copy.
The slot machine fits the screen properly now. An even split at every resolution, bigger reels with four wheels, the five wheel row centered, and the gold frame around the resolving wheel showing all of its edges.
The ice levels' blue wash stays on the enemy side instead of covering your reels.
Your health number is readable at low health.
Countless smaller fixes. Titles line up across screens, the settings rows and the skull counter stopped crowding their frames, floating battle text no longer wraps mid-fight, button icons match their verbs, and the Explosion power-up finally sounds like a fire spell rather than a sword hit.
If you run into anything weird, the fastest way to reach me is Discord, every report in this patch came from players like you. If you're enjoying the demo, wishlisting the full game helps me more than you'd think.
Thanks for playing my game,
Furkan
Source
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