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- Anvil Empires
Devblog 17 - Underworld Generation, Mining Operations, Combat Stability System
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes9 changesGameplayPerformance - Anvil Empires
Devblog 16 - Keeps, World Expansion, and New Weapon Features
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store10 changesGameplayBalance - Anvil Empires
Devblog 15 - Underworld, Catapult, and Combat Updates
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store11 changesFixGameplay - Anvil Empires
Devblog 14 - Natural Environment Visual Update, New Fort Building System
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes6 changesWorkshopGameplay - Anvil Empires
Devblog 13 - Tavern, Central Marketplace, and Major Town Changes
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store7 changesGameplayMaps - Anvil Empires
Phase 5 Major Test on April 18
Disclaimer: Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here should be taken as a promised feature or addition to the eventual game. MAJOR T…
Event12 changesStoreGameplay - Anvil Empires
Devblog 12 - Heating Vat, Resin, and Homestead Updates
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store6 changesBalanceUI/audio - Anvil Empires
Devblog 11 - Bronze Tools & Weapons
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes6 changesWorkshopBalance - Anvil Empires
Devblog 10 - Dire Ravens and Deadwood Trees
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes6 changesGameplayWorkshop






