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Steam News22 April 20251y ago

Patch notes v1.9.1

Hey all! This is a small patch with improvements to general performance of the game as well as one crash fix. Changelog Improved level loading times.

Full notes

Full Ants Took My Eyeball update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

2 fixes0 additions3 changes0 removals
  • Performance
changedThis is a small patch with improvements to general performance of the game as well as one crash fix.
changedImproved level loading times. Depending on your machine, you may see even multiple seconds shaved off of all loading screen times.
changedImproved performance (FPS) across the whole game. However, if your FPS never dipped below 60 in the past, you won't see a difference, because the game is capped to 60 FPS anyway.
fixedFixed time slowing down when FPS falls below 60. Now the world is simulated using a dynamic time scale, which means that the game will behave mostly the same even if the framerate falls below 60.
fixedFixed a crash that would rarely happen when killing a worm type enemy.

Ants Took My Eyeball changes

changedThis is a small patch with improvements to general performance of the game as well as one crash fix.
changedImproved level loading times. Depending on your machine, you may see even multiple seconds shaved off of all loading screen times.
changedImproved performance (FPS) across the whole game. However, if your FPS never dipped below 60 in the past, you won't see a difference, because the game is capped to 60 FPS anyway.
fixedFixed time slowing down when FPS falls below 60. Now the world is simulated using a dynamic time scale, which means that the game will behave mostly the same even if the framerate falls below 60.
fixedFixed a crash that would rarely happen when killing a worm type enemy.

This is a small patch with improvements to general performance of the game as well as one crash fix.

Changelog

  • Improved level loading times. Depending on your machine, you may see even multiple seconds shaved off of all loading screen times.

  • Improved performance (FPS) across the whole game. However, if your FPS never dipped below 60 in the past, you won't see a difference, because the game is capped to 60 FPS anyway.

  • Fixed time slowing down when FPS falls below 60. Now the world is simulated using a dynamic time scale, which means that the game will behave mostly the same even if the framerate falls below 60.

  • Fixed a crash that would rarely happen when killing a worm type enemy.

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Source

Steam News / 22 April 2025

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