Repeated intro
Hey there! Thanks for playing the demo. With this update most of annying stuff should be gone. Keep the feedback coming, we are listening!
What changed
2 fixes0 additions1 change0 removals
changedNew Stuff: - Collected Mutagens will now add gene points during evolving. Each non-emmet species has it's own mutagen with distinct points (btw this is half of the Mutagen functionality) - New Ship Module: DNA lab. For a price of silicon and your own ants you can make additional DNA points.
fixedBalance: - We removeed the flee behaviour when the Intimidation is much lower, because it generated too much confusion, we will restore it after making it more clear and fair - Queen Life is a bit longer - Spiderlings Intimidation is nerfed - Skolopendra is a little bit nerfed - but it's also a bit bigger now, to better indicate it's strenght. Also fixed its health bar from not appearing. - There's a bigger chance for more planets in the demo
fixedFixes: - Fixed Scanning tutorial (and other tutorial bugs) - Fixed spawning ants during a pause (it won't subtract the food now) - Fixed Resource and Life detectors (ship upgrades) - Fixed number of ants not displaying correctly in Colony Panel - Fixed Popup that warns you if you want to launch in space but you have low ship health - Fixed bad math in the Ship Repair menu - Added Touch Event handle to Choose Galaxy Screen - it should work on touch screens, but I can't test it :) - The performance should be a lot smoother (it's prepared to at least couple of hundreds of ants I hope 🤞 ) And more fixes and tweaks here and there.
Ants in Space! changes
changedNew Stuff: - Collected Mutagens will now add gene points during evolving. Each non-emmet species has it's own mutagen with distinct points (btw this is half of the Mutagen functionality) - New Ship Module: DNA lab. For a price of silicon and your own ants you can make additional DNA points.
fixedBalance: - We removeed the flee behaviour when the Intimidation is much lower, because it generated too much confusion, we will restore it after making it more clear and fair - Queen Life is a bit longer - Spiderlings Intimidation is nerfed - Skolopendra is a little bit nerfed - but it's also a bit bigger now, to better indicate it's strenght. Also fixed its health bar from not appearing. - There's a bigger chance for more planets in the demo
fixedFixes: - Fixed Scanning tutorial (and other tutorial bugs) - Fixed spawning ants during a pause (it won't subtract the food now) - Fixed Resource and Life detectors (ship upgrades) - Fixed number of ants not displaying correctly in Colony Panel - Fixed Popup that warns you if you want to launch in space but you have low ship health - Fixed bad math in the Ship Repair menu - Added Touch Event handle to Choose Galaxy Screen - it should work on touch screens, but I can't test it :) - The performance should be a lot smoother (it's prepared to at least couple of hundreds of ants I hope 🤞 ) And more fixes and tweaks here and there.
New Stuff: - Collected Mutagens will now add gene points during evolving. Each non-emmet species has it's own mutagen with distinct points (btw this is half of the Mutagen functionality) - New Ship Module: DNA lab. For a price of silicon and your own ants you can make additional DNA points.
Balance: - We removeed the flee behaviour when the Intimidation is much lower, because it generated too much confusion, we will restore it after making it more clear and fair - Queen Life is a bit longer - Spiderlings Intimidation is nerfed - Skolopendra is a little bit nerfed - but it's also a bit bigger now, to better indicate it's strenght. Also fixed its health bar from not appearing. - There's a bigger chance for more planets in the demo
Fixes: - Fixed Scanning tutorial (and other tutorial bugs) - Fixed spawning ants during a pause (it won't subtract the food now) - Fixed Resource and Life detectors (ship upgrades) - Fixed number of ants not displaying correctly in Colony Panel - Fixed Popup that warns you if you want to launch in space but you have low ship health - Fixed bad math in the Ship Repair menu - Added Touch Event handle to Choose Galaxy Screen - it should work on touch screens, but I can't test it :) - The performance should be a lot smoother (it's prepared to at least couple of hundreds of ants I hope 🤞 ) And more fixes and tweaks here and there.
Feel free to join our Discord for more news and early builds!
Cheers!