Full notes
Full Antivirus PROTOCOL update
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What changed
2 fixes3 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedNew:Added a new enemy type (Level 2)
addedNew:Added a new behavior for the green enemies
addedNew:Targeting System Rewritten: Now prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.
changedNew:Updated corruption level bar UI
changedNew:Tweaked several upgrade levels, requirements, and costs.
fixedBug Fixes:Fixed a bug that caused inconsistent currency gain on player death.
New:
Added a new enemy type (Level 2)
Added a new behavior for the green enemies
- Targeting System RewrittenNow prioritizes designated targets (e.g., green enemies and the new enemy type), similar to how the Boss is targeted.
Updated corruption level bar UI
Tweaked several upgrade levels, requirements, and costs.
Bug Fixes:
Fixed a bug that caused inconsistent currency gain on player death.
Fixed a bug where double-drop currency values were not reflected in the end-of-level summary.
Source
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