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Steam News3 September 202510mo ago

Antioma will be released in a week!

Well, just one week left until release, and everything is finally ready. No more delays — the game will launch on September 10th.

Full notes

Full Antioma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changedAbout Voice ActingAfter those awesome trailers (thanks to the Команда Шаттла 311-Х), some of you might be expecting full voice acting in the game, so let’s clarify. Antioma turned out to be quite large, and we couldn’t afford to fully voice it. However, the most emotional and important moments are voiced. And the rest of the dialogues aren’t completely silent either — most characters have unique voices, expressed through emotional reactions and exclamations. This wouldn’t have been possible without Команда Шаттла 311-Х and the actors who agreed to work on the project for free. Huge thanks to them — we’ll make sure to credit and thank everyone at the release.
changedAbout BugsWe worked really hard to track down every possible issue, down to the smallest details, and we’ve logged around 300–400 hours of playtime ourselves (we lost count at some point). Still, there’s always something that’s hard to notice when testing inside the team. That’s why the release version of Antioma will include a “Report a Bug” button in the settings, so you can let us know if you encounter anything. We’re especially interested in hearing about critical issues that block progress (though hopefully there won’t be any).

Antioma changes

changedAfter those awesome trailers (thanks to the Команда Шаттла 311-Х), some of you might be expecting full voice acting in the game, so let’s clarify. Antioma turned out to be quite large, and we couldn’t afford to fully voice it. However, the most emotional and important moments are voiced. And the rest of the dialogues aren’t completely silent either — most characters have unique voices, expressed through emotional reactions and exclamations. This wouldn’t have been possible without Команда Шаттла 311-Х and the actors who agreed to work on the project for free. Huge thanks to them — we’ll make sure to credit and thank everyone at the release.
changedWe worked really hard to track down every possible issue, down to the smallest details, and we’ve logged around 300–400 hours of playtime ourselves (we lost count at some point). Still, there’s always something that’s hard to notice when testing inside the team. That’s why the release version of Antioma will include a “Report a Bug” button in the settings, so you can let us know if you encounter anything. We’re especially interested in hearing about critical issues that block progress (though hopefully there won’t be any).

Well, just one week left until release, and everything is finally ready. No more delays — the game will launch on September 10th. But before release, there are a few important things we want to share so you’ll be fully prepared for what awaits you in Antioma.

About Voice Acting

After those awesome trailers (thanks to the Команда Шаттла 311-Х), some of you might be expecting full voice acting in the game, so let’s clarify. Antioma turned out to be quite large, and we couldn’t afford to fully voice it. However, the most emotional and important moments are voiced. And the rest of the dialogues aren’t completely silent either — most characters have unique voices, expressed through emotional reactions and exclamations. This wouldn’t have been possible without Команда Шаттла 311-Х and the actors who agreed to work on the project for free. Huge thanks to them — we’ll make sure to credit and thank everyone at the release.

About Game Length

When we released the demo, we feared a blind playthrough would only take about 20 minutes. We were wrong — in a good way! The median playtime for the demo was 40 minutes. Based on these estimates, a full playthrough of Antioma should take around 4–6 hours, depending on how quickly you solve the puzzles (and yes, there are places to get stuck). But don’t forget — the game has multiple endings, which might inspire you to play through it a couple more times :)

About Bugs

We worked really hard to track down every possible issue, down to the smallest details, and we’ve logged around 300–400 hours of playtime ourselves (we lost count at some point). Still, there’s always something that’s hard to notice when testing inside the team. That’s why the release version of Antioma will include a “Report a Bug” button in the settings, so you can let us know if you encounter anything. We’re especially interested in hearing about critical issues that block progress (though hopefully there won’t be any).

About Reviews and Support

On release day, we’ll need your help. Steam promotes games more actively once they reach 10 reviews. So here’s our request: play the game, enjoy it, and then write a short review (ideally after spending at least 2 hours in the game). We really hope you’ll like what we’ve prepared (there are plenty of surprises), and we’d be super grateful if you share your thoughts in a review.

That’s all we wanted to share. See you on September 10th!

Source

Steam News / 3 September 2025

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