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Steam News13 September 20241y ago

Major Upgrade to Unity 6 and Unity 7

Greeting Agents! It’s time for another major update! Some of you may have heard about our previous plans to migrate to Unreal Engine 5.

In this update2

Full notes

Full Anti-Extinction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Events
addedWhat’s New Since We Last Spoke?Unity Issues? Solved! We’ve overcome several roadblocks we faced with Unity, thank goodness. - Demo Delays: Unfortunately, the release of our demo is delayed due to financial constraints and ongoing efforts to secure new investors. - Visual & Performance Upgrades: We’ve revamped our lighting and VFX engines to support HDRP. We chose HDRP to deliver the visual fidelity we envisioned, which URP couldn’t achieve without significantly more time and resources. - Nanite for Unity? Yes, it’s happening! We’re closely monitoring a third-party company called NanoTech, who are working on bringing Nanite to Unity. This will drastically improve the quality and performance of our world-building. We hope to integrate this tech later this year, with potential updates rolling out as we stabilize it for full production.
changedUnity's Latest Updates – What This Means for UsUnity is making Burst more tightly integrated into the engine, which will improve performance across the board. - The transition to.NET 8/CoreCLR is well underway, with the Unity Editor and Players now running on .NET 8 CoreCLR, and Mono officially being phased out. - The MSBuild support for building projects is also progressing, making life easier for all of us devs!
changedUnity's Latest Updates – What This Means for UsFor us, this is massive! A lot of the features we’re developing are built on .NET 8 —from gameplay mechanics to our innovative passkey tech . We're eagerly waiting for further announcements, especially at Unite 2024 in Barcelona , happening September 18–20. Fingers crossed!
changedSupport Us!Consider donating or becoming a member on Patreon or Ko-Fi. - Purchase some of our content on Gumroad. - Stream our original soundtrack, Furr-Tec, on your favorite music platform—it’s free and helps us out a ton!
changedSupport Us!Stay tuned and keep the faith!
changedSupport Us!Apollo (CMO): "The road ahead may have challenges, but the reward will be a game that stands the test of time. Keep spreading the word and helping us build the community!"

Anti-Extinction changes

addedUnity Issues? Solved! We’ve overcome several roadblocks we faced with Unity, thank goodness. - Demo Delays: Unfortunately, the release of our demo is delayed due to financial constraints and ongoing efforts to secure new investors. - Visual & Performance Upgrades: We’ve revamped our lighting and VFX engines to support HDRP. We chose HDRP to deliver the visual fidelity we envisioned, which URP couldn’t achieve without significantly more time and resources. - Nanite for Unity? Yes, it’s happening! We’re closely monitoring a third-party company called NanoTech, who are working on bringing Nanite to Unity. This will drastically improve the quality and performance of our world-building. We hope to integrate this tech later this year, with potential updates rolling out as we stabilize it for full production.
changedUnity is making Burst more tightly integrated into the engine, which will improve performance across the board. - The transition to.NET 8/CoreCLR is well underway, with the Unity Editor and Players now running on .NET 8 CoreCLR, and Mono officially being phased out. - The MSBuild support for building projects is also progressing, making life easier for all of us devs!
changedFor us, this is massive! A lot of the features we’re developing are built on .NET 8 —from gameplay mechanics to our innovative passkey tech . We're eagerly waiting for further announcements, especially at Unite 2024 in Barcelona , happening September 18–20. Fingers crossed!
changedConsider donating or becoming a member on Patreon or Ko-Fi. - Purchase some of our content on Gumroad. - Stream our original soundtrack, Furr-Tec, on your favorite music platform—it’s free and helps us out a ton!
changedStay tuned and keep the faith!

Greeting Agents!

It’s time for another major update! Some of you may have heard about our previous plans to migrate to Unreal Engine 5. After some heavy technical evaluation and unity getting there act together, we’ve made the decision to stick with Unity due to the significant challenges in porting over our unreleased mechanics and features to UE5. But don’t worry—there’s still plenty of exciting stuff on the horizon!

We are full steam ahead on Anti-Extinction, now on Unity 6, with Unity 7 support coming soon to the alpha branch in our playtest version.

What’s New Since We Last Spoke?

A lot has happened, so let’s dive in:

  • Unity Issues? Solved! We’ve overcome several roadblocks we faced with Unity, thank goodness. - Demo Delays: Unfortunately, the release of our demo is delayed due to financial constraints and ongoing efforts to secure new investors. - Visual & Performance Upgrades: We’ve revamped our lighting and VFX engines to support HDRP. We chose HDRP to deliver the visual fidelity we envisioned, which URP couldn’t achieve without significantly more time and resources. - Nanite for Unity? Yes, it’s happening! We’re closely monitoring a third-party company called NanoTech, who are working on bringing Nanite to Unity. This will drastically improve the quality and performance of our world-building. We hope to integrate this tech later this year, with potential updates rolling out as we stabilize it for full production.

Unity's Latest Updates – What This Means for Us

Here are some official, exciting Unity updates that are relevant to our future plans:

  • Unity is making Burst more tightly integrated into the engine, which will improve performance across the board. - The transition to.NET 8/CoreCLR is well underway, with the Unity Editor and Players now running on .NET 8 CoreCLR, and Mono officially being phased out. - The MSBuild support for building projects is also progressing, making life easier for all of us devs!

For us, this is massive! A lot of the features we’re developing are built on.NET 8 —from gameplay mechanics to our innovative passkey tech. We're eagerly waiting for further announcements, especially at Unite 2024 in Barcelona, happening September 18–20. Fingers crossed!

Support Us!

We can’t do this without your help. If you’d like to support the development of **Anti-Extinction**, here’s how:

  • Consider donating or becoming a member on Patreon or Ko-Fi. - Purchase some of our content on Gumroad. - Stream our original soundtrack, Furr-Tec, on your favorite music platform—it’s free and helps us out a ton!

From the entire Furr-Tec Development Team, we want to thank you for over 3+ years of incredible support. We hope to have more exciting news (and a playable build!) later this year, once we get the final word from Unity.

Stay tuned and keep the faith!

From the Leadership Team A message from us, the Furr-Tec leadership team:

Hephaestus Aether (CEO):"We’re pushing the boundaries of what we can achieve, and every bit of your support helps us move forward. Thank you for being part of this journey!"

Jyra Foxx (CCO):"Our vision for Anti-Extinction has never been clearer. We’re excited to share this adventure with all of you—let's make something incredible together!"

Apollo (CMO):"The road ahead may have challenges, but the reward will be a game that stands the test of time. Keep spreading the word and helping us build the community!"

Caesin (President):"From day one, this project has been about innovation and heart. With your continued support, we’re making that vision a reality!"

Koda (Secretary):"Every comment, share, and message of encouragement fuels our passion. Thank you for keeping us going!"

Source

Steam News / 13 September 2024

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