In this update3
Full notes
Full ANTHEM#9 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
- Events
ANTHEM#9 changes
Thank you all for playing ANTHEM#9! Following last week’s update, we’re releasing Version 1.0.3, which focuses mainly on bug fixes reported by players since launch. We truly appreciate all the reports and feedback from the community!
đź› Bug Fixes
Fixed an issue where using Skills that apply “Wound” to shielded enemies caused predicted damage to differ from the actual damage dealt.
Fixed an issue where predicted damage could differ from actual damage starting from the turn after applying “Wound” to an enemy.
Fixed an issue where using Skills on certain enemies while the player had “Fighting Spirit” caused predicted damage to differ from actual damage.
Fixed an issue where the “Feeble” status icon remained displayed even after its effect had expired.
Fixed an issue where certain Boss voice lines might not play correctly.
Fixed an issue where Skills stolen by the Boss Clive’s special move “Observer” could not be used on the following turn.
Fixed an issue where, after activating Boss Eliza’s special move “Spy”, Skill cancellation might not display correctly even if the enemy’s ST was reduced to 0.
Fixed an issue where the game would not end, and players could advance to the next floor when their HP reached 0 while affected by the enemy Oswald’s Skill “Haste.”
Fixed an issue where the damage dealt by the enemy Arachneria’s Skill “Poison Bite” did not match its description.
Fixed an issue where the effect of the enemy Stoveman’s Skill “Hinomori” did not match its description.
Fixed an issue where the player’s status icons might display incorrectly after being hit by the enemy Master Owl’s Skill “Clear All.”
Fixed an issue where the effect of the Charm “Witch” did not apply correctly under certain conditions.
Fixed an issue where the effect of the Charm “Drunk” did not apply to certain Skills.
Fixed an issue where the effect of the Charm “Drunk” did not apply correctly under specific conditions.
Fixed an issue where Skills affected by the “Imposter” Charm could not be swapped using mouse controls.
Fixed an issue where the event “Wandering Trader” could become unplayable under certain conditions.
Fixed an issue where the mouse cursor position could shift after performing a specific sequence of actions during Gem Charge via mouse operation.
Fixed an issue where the cursor UI might not display correctly when performing Gem Charge under certain conditions.
Fixed an issue where status icons could become clipped when too many were displayed.
Fixed an issue where part of the effect description text for certain Blessings could become clipped on the pause screen.
⚖️ Balance Adjustments
Adjusted the Charm “Wrestler” shield effect Before: 5 → After: 3
Adjusted the Charm “Zone” shield effect Before: 3 → After: 5
🔄 How to Update
The update will automatically download when you launch Steam.
This update applies to all users who own ANTHEM#9 in their library.
If it does not update automatically:
Open your Steam Library
Right-click ANTHEM#9
Select Properties → Updates
Check your Automatic Updates settings
We’ve received a lot of feedback since launch, and we sincerely thank everyone for your support and reports.
Please continue sharing your feedback in the Bug Reports and Feedback threads!
Thank you for playing ANTHEM#9, and we hope you continue enjoying the game! đź’Ž
Source
Changelog.gg summarizes and formats this update. How we read updates.
