In this update1
Full notes
Full ANTHEM#9 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
ANTHEM#9 changes
The day is finally here, ANTHEM#9 just launched!
First off, huge thank you to everyone who played the demo and hung out with us on Discord. Your feedback helped us fine-tune so much, and honestly, it means the world that you've been here from the start.
If you're new here โ welcome! There's a launch discount available right now, making it the perfect time to jump in!
What is ANTHEM
It's a gem-matching roguelite where you use gems to activate your skills, chain them together to pull off massive combos and dish out massive damage to ultimately make your way to the deepest part of the dungeon. But it's not just about big damage numbers; there's real strategy underneath all that chaos, and figuring out how to balance both is what makes it click. We think you're gonna love it.
๐ Found a Bug? Got Feedback?
We've got a pinned thread for bug reports and feedback! If something's broken or you've got thoughts to share, let us know โ it genuinely helps us make the game better.
๐ฅ Launch Event: Combo Damage Challenge
Let's celebrate with a challenge โ who can pull off the biggest combo damage in ANTHEM#9?
Top players get some exclusive prizes:
๐ Event Dates: Feb 11th โ Feb 28th (JST)
๐ Prizes:
๐ Top 10 โ Your name in the in-game staff credits in a future update
๐ฌ Join the Discord
Got questions? Want to share clips or talk strategy? Come hang with us:
hhttps://discord.gg/3TsV6UfBfp
Thank you again for joining us and waiting for the release! It's finally here, let's see those combos! ๐
Source
Changelog.gg summarizes and formats this update. How we read updates.
