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Full Antenna Dilemma update
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- Gameplay
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- UI and audio
Antenna Dilemma changes
Hi everyone,
It's been a while since the last devlog, but the game has been moving forward steadily, and I have some things to share. Let's get into it.
Chapter 3 is coming together
Since Devlog #1, I've made a lot of progress on Chapter 3. The two-character system I mentioned is now fully in place and used in puzzles: switching between Cubee and Alfred is the main feature of the whole chapter. Some puzzles require you to think about how to progress "together", which I find fun to design (even if it makes my life harder when something breaks).
I'll keep the spoilers out, here is a new puzzle that you can't solve right now :D
This second screenshot might give you a hint of where Chapter 4 is headed...
About that 2026 release date...
In the last devlog I said I was planning to finish Chapter 3 "this year" (which was 2025 at the time) and start 2026 with Chapter 4. Spoiler: Chapter 3 is 99% done now, but Chapter 4 through 5 still lie ahead.
I could try to rush things to get the game out in 2026. But I'm not going to do that. Antenna Dilemma is a game I've been building for a while, and I want it to be good, not just "done".
I'd rather be honest with you about it, so... Antenna Dilemma won't release in 2026. I'm aiming for 2027, once all 5 chapters are solid, tested and shipped properly. I know that's not what some of you were hoping to hear, but I'd rather tell you now than let you wait for nothing.
The Curious Odyssey Steam Event!
I feel super proud having Antenna Dilemma (and the two Inspector Waffles games) currently selected in a new Steam event that focuses on narrative games: the Curious Odyssey.
Brought by Revolution Software (Broken Sword series creator!) and ASH Games.
More of the Steam event here: https://store.steampowered.com/curator/45897815/sale/CuriousOdyssey
What's next?
Chapter 4. I'll start planning it while finishing up the last bits of Chapter 3 (there's still SFX, dialogue passes...). Philip is continuing to work on the music and I'm looking forward to sharing some of that in a future update.
Thanks as always for your patience and support. This game is happening, just on its own schedule.
Take care everyone,
Yann
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