IT'S FINALLY OUT...!! 3 years after IGMC 2014, it's finally out...!! Seeing my first game's Steam store page is an unbelievably surreal feeling. I can't believe it. Wow. Wow. I'm a little emotional just looking at it.
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changedIT'S FINALLY OUT...!! 3 years after IGMC 2014, it's finally out...!! Seeing my first game's Steam store page is an unbelievably surreal feeling. I can't believe it. Wow. Wow. I'm a little emotional just looking at it. When Antagonist won 1st place in the RPG Category in IGMC 2014, I remember how much in awe I was at that moment too. For something I created to get recognized to that extent, man, that was the single happiest moment of my life thus far. It's been a long procrastinatey 3 years, and the length of the game sure doesn't justify 3 years worth of development (it really is more like a couple of months of serious development), but if not for the number of times I scrapped the things I experimented with, I don't think I would've been as happy with what it is now. I wanted to make it a lot bigger though...! I have lots of people to thank for helping be take my my first few steps as a game developer, working on this project and finally completing it. Haha, maybe this is a bit too much, it's not like I just won an Oscar or anything. But still... I hope that I've made something fun for all of you. Please enjoy my first fully completed game, Antagonist, and thank you!
Antagonist changes
changedIT'S FINALLY OUT...!! 3 years after IGMC 2014, it's finally out...!! Seeing my first game's Steam store page is an unbelievably surreal feeling. I can't believe it. Wow. Wow. I'm a little emotional just looking at it. When Antagonist won 1st place in the RPG Category in IGMC 2014, I remember how much in awe I was at that moment too. For something I created to get recognized to that extent, man, that was the single happiest moment of my life thus far. It's been a long procrastinatey 3 years, and the length of the game sure doesn't justify 3 years worth of development (it really is more like a couple of months of serious development), but if not for the number of times I scrapped the things I experimented with, I don't think I would've been as happy with what it is now. I wanted to make it a lot bigger though...! I have lots of people to thank for helping be take my my first few steps as a game developer, working on this project and finally completing it. Haha, maybe this is a bit too much, it's not like I just won an Oscar or anything. But still... I hope that I've made something fun for all of you. Please enjoy my first fully completed game, Antagonist, and thank you!
IT'S FINALLY OUT...!! 3 years after IGMC 2014, it's finally out...!! Seeing my first game's Steam store page is an unbelievably surreal feeling. I can't believe it. Wow. Wow. I'm a little emotional just looking at it. When Antagonist won 1st place in the RPG Category in IGMC 2014, I remember how much in awe I was at that moment too. For something I created to get recognized to that extent, man, that was the single happiest moment of my life thus far. It's been a long procrastinatey 3 years, and the length of the game sure doesn't justify 3 years worth of development (it really is more like a couple of months of serious development), but if not for the number of times I scrapped the things I experimented with, I don't think I would've been as happy with what it is now. I wanted to make it a lot bigger though...! I have lots of people to thank for helping be take my my first few steps as a game developer, working on this project and finally completing it. Haha, maybe this is a bit too much, it's not like I just won an Oscar or anything. But still... I hope that I've made something fun for all of you. Please enjoy my first fully completed game, Antagonist, and thank you!