In this update14
Full notes
Full Anpfiff1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, after working intensively on the game, I can now present the next version 2.0.0. Quite a few changes are coming your way, here's a preview list. Thank you so much for supporting the release! The overall response has been positive and the download numbers have exceeded my expectations.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
- Fixes
Anpfiff1 changes
Multi-League System
3 countries playable: Germany, England and Turkey, each with 2 playable leagues and a background league
455 teams and over 9,500 players
European cup qualification for all three countries
Promotion playoffs in England (places 3-6 compete for the 2nd promotion spot)
Local currencies: EUR, GBP and TRY with realistic exchange rates
3 domestic cups: Landespokal (DE), National Cup (EN) and Ülke Kupası (TR)
All trademarked names have been replaced with fictional ones
Match Engine
Live fatigue: Fitness is now drained during the match at quarter checkpoints
Effort modifier: From "Nice & Easy" (-30%) to "Brutal" (+60%) impact on fatigue
Dominance modifier: Stronger teams create chances more frequently
Man down penalty: 10% strength reduction per red card
Tactical defence modifier: Defensive wall strengthens, all-out attack weakens the defence
Home advantage switched to additive bonus
Difficulty now affects fatigue and recovery
Yellow card revoked when a dive is detected
Position abbreviations in text mode substitutions (DE/EN/TR)
Finances and Sponsoring
Tier system: Promotion = tier up, relegation = tier down — affects sponsor quality
Promotion bonus on sponsor deals
Board tips with concrete recommendations in the finance report
5 sentiment levels for finance evaluation
120 sponsors with 65 fictional parody names
TV money, cup prizes and ticket prices configured per country
Sponsor screen with new green panel design
Transfer Market
Completely new grid layout with touch optimisation
"Targeted abroad" mode for international transfers
Position and age filters
Colour-coded strength badges
Dynamic transfer window per league size
International list refreshes twice (matchday 8 + 16)
Free agents in the foreign list
Scroll position preserved after negotiation
Interviews and Events
Special interviews for championship, promotion, relegation and playoffs
12 new interview events with 3 answer options each in DE/EN/TR
Humorous celebration reactions after answer selection
Training camp: 5 camp variants (100K to 2M) with tiered boosts
Statistics and Career
8 new statistics categories (scorers, assists, appearances, fair play, attendance)
6 new table views (home, away, first half, second half, all-time lists)
Clean sheet table for goalkeepers
League filter for all statistics
Career overview with tier class panel and promotion/relegation conditions
Tier career points (class 1 = 120 points, class 5 = 15 points)
Popularity overlay completely redesigned
Points catalogue with 60+ interactive detail explanations
Line chart completely redesigned with labelled axes
Historical league tables as new statistics view
Smartphone and UI
Player strength ranking: Full-screen popup with filter and pagination
Player database with drill-down (countries → leagues → teams → squad)
Player info popup in transfer market style
Colour-coded news cards with drill-down
Background league news and gameplay tips
Unified colour system (Deep Navy + Beige) and larger fonts
Main menu completely overhauled with options page and news panel
Cup and European results expandable with tap to show scorers
Saves and Editor
Cloud save: Google Play, Steam and Custom API
Transfer codes for sharing between devices
Multi-delete with checkbox selection
Database editor: All 9 leagues editable, cup editor, league swap
165 referees (40 DE, 46 EN, 40 TR, 39 EU)
Stadium detail editor: Standing/seating, roofing, floodlights individually editable
Voluntary team change at end of season
40 new amateur teams (20 each for FA Cup and Türkiye Kupası)
Form System and Match Engine Balance
Anti-stacking for form bonuses, reduced probabilities
Matchday erosion pulls all players towards average form
Weighted player selection by strength and form
Own goal fix: Follow-up own goals now count correctly for the opposing team
Offside trap with progressive decay
Free kick system: 75% indirect vs. 25% direct
Defensive errors depend on opponent's defensive strength
Goal rating with diminishing returns
AI tactics: Dynamic adjustments from minute 25
Finance System Rebalancing
League-specific market value and salary multipliers with caps per league
Strength scale 1-8 with realistic transfer market benchmarks
Season balance calculation corrected
Board opinion: Wider thresholds, balance moderator, salary tolerance at season start
Translations
~168 English corrections (coach→manager, game→match, field→pitch and more)
Seminar questions fully translated to Turkish (~130 questions)
Hardcoded strings removed: Table headers, league names, position abbreviations now translated
~200 new ambient comments in three languages (weather, pitch, crowd, derby)
Match comments in three languages: injury time, extra time, penalties
Additional Gameplay
Winter break: Preview overlay before activities, detailed result panel
League 2 relegation leads to automatic dismissal
Player bonuses now affect form instead of just morale
Win bonus with league-dependent steps
End of season player evaluation: Assists count, starter/substitute distinction
Custom player creator as separate scene with automatic salary calculation
Performance
Orphaned and retired players cleaned up at season change
Form reset only for squad players instead of entire index
History data capped at 200 entries
Bugfixes
Team morale was never read from team data (wrong key)
Scorers missing in simulated match reports
Dismissal threshold corrected to 50%
Timer freeze on injury with 5/5 substitutions
Infinite loops in extra time and sudden death fixed
Offside trap and dive training had no effect
Own goal counting corrected
Text mode pause queue and final whistle sound timing
Statistics text overflow with long names
Results scrollbar blocked clicks
PopupManager crash on rapid close/open
Match engine injury time separated for 1st/2nd half
MobileInputManager keyboard flickering
And various other minor fixes
Full patch notes will follow with the release of the update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
