HomeGamesUpdatesPricingMethodology
Steam News28 December 20205y ago

AnotherOne V1.2 Patch Notes

Hey! Since we went into full release I've been getting some feedback about items, gameplay and more. In this patch I've updated the game trying to capitalize on the feedback I got. Patch Notes: V1.

Full notes

Full AnotherOne update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! Since we went into full release I've been getting some feedback about items, gameplay and more. In this patch I've updated the game trying to capitalize on the feedback I got.

What changed

2 fixes0 additions1 change0 removals
  • Gameplay
  • Balance
changedHey! Since we went into full release I've been getting some feedback about items, gameplay and more. In this patch I've updated the game trying to capitalize on the feedback I got.
fixedGeneral -Enemies now have a scaling delay time system for spawns. The system scales by current world, run time and chosen Corruption level (if exists). -Updated some text to be more readable. -Fixed enemies spawning right on top of players. -In order to achieve faster player power scaling and gameplay, enemies now drop more Soul before entering the door for the first 2 times. -Added "Select 2 Items" after breaking a Dark Orb for an easier understanding. -Updated critical strike damage text visuals.
fixedItems -Metal Shield buff - now reduces damage by a scaling percentage. -Decapitator buff - Chance to execute enemies below 30% -> 40%. -Decapitator buff - Max chance to execute enemies 40% -> 50%. -Stoppable Force buff - now deals more damage to healthy enemies based on their max health. -Fixed Fire Tornado animation. -Fixed Exploding Tip bug where sometimes the bullets got destroyed before exploding. -Fixed minor Lightning Strike bug. -Fixed minor Burnage bug.
-Decapitator buff - Chance to execute enemies below30%40%-Decapitator buff - Chance to execute enemies below increased, buff-Decapitator buff - Max chance to execute enemies40%50%-Decapitator buff - Max chance to execute enemies increased, buff

Patch Notes: V1.2

General -Enemies now have a scaling delay time system for spawns. The system scales by current world, run time and chosen Corruption level (if exists). -Updated some text to be more readable. -Fixed enemies spawning right on top of players. -In order to achieve faster player power scaling and gameplay, enemies now drop more Soul before entering the door for the first 2 times. -Added "Select 2 Items" after breaking a Dark Orb for an easier understanding. -Updated critical strike damage text visuals.

Items -Metal Shield buff - now reduces damage by a scaling percentage. -Decapitator buff - Chance to execute enemies below 30% -> 40%. -Decapitator buff - Max chance to execute enemies 40% -> 50%. -Stoppable Force buff - now deals more damage to healthy enemies based on their max health. -Fixed Fire Tornado animation. -Fixed Exploding Tip bug where sometimes the bullets got destroyed before exploding. -Fixed minor Lightning Strike bug. -Fixed minor Burnage bug.

Thanks for all the feedback! Don't hesitate to comment about anything you have in mind.

-Kamit

Source

Steam News / 28 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.