What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedHere's what changed in this update:
added*Leaderboards** - Added a separate **Hardcore Mode leaderboard** (`zombiesKilledHardcore`) that auto-creates on first run via Steam's `FindOrCreateLeaderboard` - Scores now submit to the correct board based on whether Hardcore Mode is enabled at game end - The leaderboard display switches to the correct board when toggled via Tab or when the Hardcore Mode setting is changed in the settings menu
added*Settings** - Added **Screen-Space Reticle** toggle in the Gameplay settings — switches between the existing 3D world-space reticle and a new 2D screen-space camera reticle - Setting is saved and restored between sessions
changed*2D Screen-Space Reticle** - Renders on the existing AimCanvas (Screen Space - Camera) - Uses a custom sprite if one is assigned, otherwise draws a procedural four-bar crosshair with a centre dot - Crosshair follows the aim/cursor position - In **Hardcore Mode**, a small red dot tracks the spray-corrected hit point — showing exactly where the bullet will land, separate from where you're aiming - Correctly hides on game over and restores on Play Again
Another Zombie Shooter changes
changedHere's what changed in this update:
added*Leaderboards** - Added a separate **Hardcore Mode leaderboard** (`zombiesKilledHardcore`) that auto-creates on first run via Steam's `FindOrCreateLeaderboard` - Scores now submit to the correct board based on whether Hardcore Mode is enabled at game end - The leaderboard display switches to the correct board when toggled via Tab or when the Hardcore Mode setting is changed in the settings menu
added*Settings** - Added **Screen-Space Reticle** toggle in the Gameplay settings — switches between the existing 3D world-space reticle and a new 2D screen-space camera reticle - Setting is saved and restored between sessions
changed*2D Screen-Space Reticle** - Renders on the existing AimCanvas (Screen Space - Camera) - Uses a custom sprite if one is assigned, otherwise draws a procedural four-bar crosshair with a centre dot - Crosshair follows the aim/cursor position - In **Hardcore Mode**, a small red dot tracks the spray-corrected hit point — showing exactly where the bullet will land, separate from where you're aiming - Correctly hides on game over and restores on Play Again
Here's what changed in this update:
---
**Leaderboards** - Added a separate **Hardcore Mode leaderboard** (`zombiesKilledHardcore`) that auto-creates on first run via Steam's `FindOrCreateLeaderboard` - Scores now submit to the correct board based on whether Hardcore Mode is enabled at game end - The leaderboard display switches to the correct board when toggled via Tab or when the Hardcore Mode setting is changed in the settings menu
**Settings** - Added **Screen-Space Reticle** toggle in the Gameplay settings — switches between the existing 3D world-space reticle and a new 2D screen-space camera reticle - Setting is saved and restored between sessions
**2D Screen-Space Reticle** - Renders on the existing AimCanvas (Screen Space - Camera) - Uses a custom sprite if one is assigned, otherwise draws a procedural four-bar crosshair with a centre dot - Crosshair follows the aim/cursor position - In **Hardcore Mode**, a small red dot tracks the spray-corrected hit point — showing exactly where the bullet will land, separate from where you're aiming - Correctly hides on game over and restores on Play Again