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Steam News14 September 20214y ago

T5 Update 1.0

1.Fixed an issue with being able to move after entering a portal. 2.Weapon system major changes - Combo attacks: Melee weapons now have a combo attack instead of a single slash attack.

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Full 异世界攻略组 Another World Adventure update

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What changed

0 fixes0 additions1 change0 removals
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changed1.Fixed an issue with being able to move after entering a portal. 2.Weapon system major changes - Combo attacks: Melee weapons now have a combo attack instead of a single slash attack. Most weapons now have a combo of light and heavy hits. Heavy hits do more damage and are able to ignore golden shield enemies and cause stiffer effects, but heavy hits have more backswing.Note that the dagger is a high-combo weapon with no heavy hits. 3.Weapon system major changes - Reload: Ranged weapons, with the exception of the bow, need to reload before each shot and move slightly slower during reload. (Similar to melee weapons, the bow does not need to be loaded. The crossbow can fire three arrows in a row at the end of a single reload, The musket uses a single reload) 4.Weapon system major changes - Spell: Magic weapons also charge to cast spells, and the flight speed of spells has been reduced, but all spells have been changed to area damage. 5.Weapon system major changes - Charge attack: The right button of all types of weapons is changed to charge attack, charge attack is divided into three phase, each increase of a phase can make charge attack damage increase and change the form, charge will continue to consume mana, especially magic weapons. 6.Battle system major changes - Hit Recover: When an enemy is hit by a melee weapon, it generates a hit Recover, which interrupts the enemy's attack motion, and a heavy hit gives an additional strong knock back effect. Hit recovery lasts 0.5 seconds with a light hit, while hit recovery lasts 1.5 seconds or more with a heavy hit, during which the enemy cannot move or attack.Note that ranged and magic weapons cannot cause enemies to hit recovery. 7.Monster major changes - Golden shield: An enemy with a shield and some larger enemies will now display a gold shield. An enemy with a gold shield will not have hit recovery when heavy attacked, but the gold shield will shatter when hit hard and take longer to repair. 8.Monster major changes - Spell shield: Blue spell shields appear on some enemies, which are highly resistant to magic attacks. 9.Monster major changes - Boss: Currently, bosses are not affected by the Hit recovery, but high frequency of heavy hits can cause the boss to accumulate fatigue, and when fatigue is full, the boss will fall for 3 seconds. 10.Adjusted the range and mode of attack of all monsters, reduced spawns of monsters, increased Hit action and Hit recovery action of all monsters. 11.Some types of weapons (double axe, Battle axe and Hammer) have been temporarily removed to coincide with the launch of the new weapon system. 12.Fixed an issue that caused portal anomalies when sapling monsters grew into tree monsters. 13.Fixed talent effects for characters. 14.Next up will be a rework of the weapon charge attack and new weapon enhancement gameplay.

异世界攻略组 Another World Adventure changes

changed1.Fixed an issue with being able to move after entering a portal. 2.Weapon system major changes - Combo attacks: Melee weapons now have a combo attack instead of a single slash attack. Most weapons now have a combo of light and heavy hits. Heavy hits do more damage and are able to ignore golden shield enemies and cause stiffer effects, but heavy hits have more backswing.Note that the dagger is a high-combo weapon with no heavy hits. 3.Weapon system major changes - Reload: Ranged weapons, with the exception of the bow, need to reload before each shot and move slightly slower during reload. (Similar to melee weapons, the bow does not need to be loaded. The crossbow can fire three arrows in a row at the end of a single reload, The musket uses a single reload) 4.Weapon system major changes - Spell: Magic weapons also charge to cast spells, and the flight speed of spells has been reduced, but all spells have been changed to area damage. 5.Weapon system major changes - Charge attack: The right button of all types of weapons is changed to charge attack, charge attack is divided into three phase, each increase of a phase can make charge attack damage increase and change the form, charge will continue to consume mana, especially magic weapons. 6.Battle system major changes - Hit Recover: When an enemy is hit by a melee weapon, it generates a hit Recover, which interrupts the enemy's attack motion, and a heavy hit gives an additional strong knock back effect. Hit recovery lasts 0.5 seconds with a light hit, while hit recovery lasts 1.5 seconds or more with a heavy hit, during which the enemy cannot move or attack.Note that ranged and magic weapons cannot cause enemies to hit recovery. 7.Monster major changes - Golden shield: An enemy with a shield and some larger enemies will now display a gold shield. An enemy with a gold shield will not have hit recovery when heavy attacked, but the gold shield will shatter when hit hard and take longer to repair. 8.Monster major changes - Spell shield: Blue spell shields appear on some enemies, which are highly resistant to magic attacks. 9.Monster major changes - Boss: Currently, bosses are not affected by the Hit recovery, but high frequency of heavy hits can cause the boss to accumulate fatigue, and when fatigue is full, the boss will fall for 3 seconds. 10.Adjusted the range and mode of attack of all monsters, reduced spawns of monsters, increased Hit action and Hit recovery action of all monsters. 11.Some types of weapons (double axe, Battle axe and Hammer) have been temporarily removed to coincide with the launch of the new weapon system. 12.Fixed an issue that caused portal anomalies when sapling monsters grew into tree monsters. 13.Fixed talent effects for characters. 14.Next up will be a rework of the weapon charge attack and new weapon enhancement gameplay.

1.Fixed an issue with being able to move after entering a portal. 2.Weapon system major changes - Combo attacks: Melee weapons now have a combo attack instead of a single slash attack. Most weapons now have a combo of light and heavy hits. Heavy hits do more damage and are able to ignore golden shield enemies and cause stiffer effects, but heavy hits have more backswing.Note that the dagger is a high-combo weapon with no heavy hits. 3.Weapon system major changes - Reload: Ranged weapons, with the exception of the bow, need to reload before each shot and move slightly slower during reload. (Similar to melee weapons, the bow does not need to be loaded. The crossbow can fire three arrows in a row at the end of a single reload, The musket uses a single reload) 4.Weapon system major changes - Spell: Magic weapons also charge to cast spells, and the flight speed of spells has been reduced, but all spells have been changed to area damage. 5.Weapon system major changes - Charge attack: The right button of all types of weapons is changed to charge attack, charge attack is divided into three phase, each increase of a phase can make charge attack damage increase and change the form, charge will continue to consume mana, especially magic weapons. 6.Battle system major changes - Hit Recover: When an enemy is hit by a melee weapon, it generates a hit Recover, which interrupts the enemy's attack motion, and a heavy hit gives an additional strong knock back effect. Hit recovery lasts 0.5 seconds with a light hit, while hit recovery lasts 1.5 seconds or more with a heavy hit, during which the enemy cannot move or attack.Note that ranged and magic weapons cannot cause enemies to hit recovery. 7.Monster major changes - Golden shield: An enemy with a shield and some larger enemies will now display a gold shield. An enemy with a gold shield will not have hit recovery when heavy attacked, but the gold shield will shatter when hit hard and take longer to repair. 8.Monster major changes - Spell shield: Blue spell shields appear on some enemies, which are highly resistant to magic attacks. 9.Monster major changes - Boss: Currently, bosses are not affected by the Hit recovery, but high frequency of heavy hits can cause the boss to accumulate fatigue, and when fatigue is full, the boss will fall for 3 seconds. 10.Adjusted the range and mode of attack of all monsters, reduced spawns of monsters, increased Hit action and Hit recovery action of all monsters. 11.Some types of weapons (double axe, Battle axe and Hammer) have been temporarily removed to coincide with the launch of the new weapon system. 12.Fixed an issue that caused portal anomalies when sapling monsters grew into tree monsters. 13.Fixed talent effects for characters. 14.Next up will be a rework of the weapon charge attack and new weapon enhancement gameplay.

Source

Steam News / 14 September 2021

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