Full notes
Full Another Farm Roguelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Performance
Another Farm Roguelike changes
New Things:
When the number of animals exceeds the maximum amount, the animals will die
Black Market - Place where you can buy upgrades
More Quests
Now you can set several hotkeys
New items
New character classes
New buildings
New day modifiers
New week modifiers
New upgrades
Now you can expand backpack
New game modes
Changes:
Rat cage is more accessible
Fish cage is more accessible
Dog character classes changes
Some item sprites has been changed
Now it shows on the finals screen wheter you won or lost
Initial backpack size set to 24 from 32
Upgrade roll count set to 2 from 1
Seed machine gives 8 seeds
Bugs & Other:
A lot of Items and buildings prices has been changed
Consumable items are playable now
Ore price in the shop has been fixed
The tool stays in its square after being upgraded
Sell button has been mobed to the other side
Bug with "Carefull Miner" fixed
You can't ineract with min and sprinkler while eq is open
Missing items in price list - fixed
Some tools using too much energy - fixed
Plenty bugs with shop - fixed
Exiting while selecting an upgrade no longer causes the upgrade to be gone when returning
Bad water sprites - fixed
Big optimization
Note, the save file from previous versions will be deleted
Source
Changelog.gg summarizes and formats this update. How we read updates.
