Full notes
Full Another Day Off update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Another Day Off changes
A new updated version of the demo is now live on Steam.
This update focuses on improving combat feel, responsiveness and overall gameplay clarity, based on feedback and internal refinements.
The goal was simple: make the experience smoother, more readable and more satisfying.
🔫 Combat & Shooting Improvements
• Refined 360° aiming system for better control • Improved shooting responsiveness • More consistent hit detection at different ranges • Better close-range combat behavior • Reduced chaotic moments during intense encounters
Combat should now feel more precise and less frustrating, especially when enemies are close.
🎥 Camera & Presentation
• Adjusted camera behavior during key gameplay moments • Improved input lock during cinematic sequences • Refined camera feedback and impact feel • More controlled camera shake
The presentation has been tuned to better support gameplay clarity without losing tension.
🧍 Movement & Animation Refinements
• Smoother movement transitions • Improved aiming flip behavior • Cleaner animation blending • General animation polish
Character control should now feel more coherent and responsive.
🛠 General Improvements
• Technical optimizations • Gameplay balancing tweaks • Various bug fixes
Thank you to everyone who tried the previous version and shared feedback. Your input continues to shape the development of Another Day Off.
If you play the updated demo, I’d love to hear what you think.
Source
Changelog.gg summarizes and formats this update. How we read updates.
