Full notes
Full Another Crab's Treasure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Another Crab's Treasure changes
HI TREASURE HUNTERS
PATCH NOTES COME GET YA PATCH NOTES:
Fixed a BUNCH of missing NPCs that were supposed to be in the game!!! (especially in late game areas) (Thank you @soomoto on Discord for the help on this!!)
Fixed a bug where status buildup could be reduced below 0 by equipping Stowaways totaling greater than 100% status resistance.
Fixed an issue where certain world-space text (such as Affliction triggers) could fail to display in languages besides English
Fixed an issue where Firth's bubble bullet claw model would stay active if you Wave Breaker him at the right moment
Found a potential fix for Seahorse projectiles being considered a safe platform on which to respawn
Fixed an issue where Firth's bubble bullet claw model would stay active if you Wave Breaker him at the right moment
Adjusted boss health bar UI
"Lower Enemy Health" assist option kicks in immediately and is reversible if you tab through
Fixed an issue where munch+kintsugi would cause Kril to do a mega jump
Fixed an issue where kril would have his heartkelp out and be slow moving and unable to take action IF you drink as a boss is dying
Fixed an issue where bosses such as Topoda wouldnt play the peril symbol if attacking you from a distance
Fixed an issue where Wave Breaker's text prompt wouldn't update its layout properly
Fixed an issue where pufferfish would never get up after being poise broken
Source
Changelog.gg summarizes and formats this update. How we read updates.
