PATCH V1.0.103.3 HAS BEEN PUSHED TO STEAM! Most important change: we caved to audience pressure and you can scroll around on the Location tab now! View all the pretty art! Go nuts! Patch Notes: MAP CONTROLS!!!
In this update8
Full notes
Full Another Crab's Treasure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition3 changes0 removals
Maps
UI and audio
Performance
Fixes
Balance
addedMAP CONTROLS!!!⦁ You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
fixedFIXES⦁ Fixed multiple SFX and voice lines in Voltai's fight being played silently ⦁ Fixed multiple instances of NPCs persisting in a spot after having moved on in the story ⦁ Improvements to camera collision, especially when using Dispatch ⦁ Removed some fun visuals from the Felix Cube, as it would occasionally cause weird player physics interactions. Sad. ⦁ You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle. ⦁ Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files. ⦁ Game can no longer be paused during the credits (esc key will skip them normally). This eliminates a bug where killing Kril via the pause menu during the credits could result in weird behavior.
changedSAVE STABILITY⦁ Improved the save backup system, increasing the scenarios in which it'll replace an unusable file with a backup if available. ⦁ Eliminated a very rare scenario where a save file could show up as corrupt in the main menu despite being technically playable.
fixedBOSS FIXES⦁ Fixed a ghost hitbox on a colossal late-game boss.
fixedLEVEL FIXES⦁ Small geometry updates to Expired Grove, Unfathom, and Bleached City ⦁ Fix geometry in Scuttleport that could lead to the player getting stuck ⦁ Fixed a content skip in Expired Grove that was a little too easy (don't believe it was useful for speedrunners, don't kill us!) ⦁ Removed floating props in Slacktide
changedLOCALIZATION⦁ Updated translations for "Lv" across various languages ⦁ Updated description of Rubber Band to reflect that it doesn't make you fully immune to electricity damage anymore. ⦁ Updated credits.
⦁ Stowaway Weight on Sea Cucumber6→5↓⦁ Stowaway Weight on Sea Cucumber decreased, nerf
Another Crab's Treasure changes
added⦁ You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
fixed⦁ Fixed multiple SFX and voice lines in Voltai's fight being played silently ⦁ Fixed multiple instances of NPCs persisting in a spot after having moved on in the story ⦁ Improvements to camera collision, especially when using Dispatch ⦁ Removed some fun visuals from the Felix Cube, as it would occasionally cause weird player physics interactions. Sad. ⦁ You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle. ⦁ Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files. ⦁ Game can no longer be paused during the credits (esc key will skip them normally). This eliminates a bug where killing Kril via the pause menu during the credits could result in weird behavior.
changed⦁ Improved the save backup system, increasing the scenarios in which it'll replace an unusable file with a backup if available. ⦁ Eliminated a very rare scenario where a save file could show up as corrupt in the main menu despite being technically playable.
fixed⦁ Fixed a ghost hitbox on a colossal late-game boss.
fixed⦁ Small geometry updates to Expired Grove, Unfathom, and Bleached City ⦁ Fix geometry in Scuttleport that could lead to the player getting stuck ⦁ Fixed a content skip in Expired Grove that was a little too easy (don't believe it was useful for speedrunners, don't kill us!) ⦁ Removed floating props in Slacktide
PATCH V1.0.103.3 HAS BEEN PUSHED TO STEAM!
Most important change: we caved to audience pressure and you can scroll around on the Location tab now! View all the pretty art! Go nuts!
Patch Notes:
MAP CONTROLS!!!
⦁ You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
FIXES
⦁ Fixed multiple SFX and voice lines in Voltai's fight being played silently ⦁ Fixed multiple instances of NPCs persisting in a spot after having moved on in the story ⦁ Improvements to camera collision, especially when using Dispatch ⦁ Removed some fun visuals from the Felix Cube, as it would occasionally cause weird player physics interactions. Sad. ⦁ You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle. ⦁ Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files. ⦁ Game can no longer be paused during the credits (esc key will skip them normally). This eliminates a bug where killing Kril via the pause menu during the credits could result in weird behavior.
SAVE STABILITY
⦁ Improved the save backup system, increasing the scenarios in which it'll replace an unusable file with a backup if available. ⦁ Eliminated a very rare scenario where a save file could show up as corrupt in the main menu despite being technically playable.
BOSS FIXES
⦁ Fixed a ghost hitbox on a colossal late-game boss.
LEVEL FIXES
⦁ Small geometry updates to Expired Grove, Unfathom, and Bleached City ⦁ Fix geometry in Scuttleport that could lead to the player getting stuck ⦁ Fixed a content skip in Expired Grove that was a little too easy (don't believe it was useful for speedrunners, don't kill us!) ⦁ Removed floating props in Slacktide
LOCALIZATION
⦁ Updated translations for "Lv" across various languages ⦁ Updated description of Rubber Band to reflect that it doesn't make you fully immune to electricity damage anymore. ⦁ Updated credits.
BALANCE
⦁ Stowaway Weight on Sea Cucumber Reduced from 6 to 5 ⦁ A certain late-game tentacled boss's HP increased by ~14%