Full notes
Full Another Crab's Treasure update
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What changed
- Compatibility
- Balance
- Gameplay
- Fixes
- Workshop
- UI and audio
Another Crab's Treasure changes
New patch coming in hot! Thanks as always to our beta branch players for testing this in advance!
Our biggest priority right now is investigating the save file corruption happening to a small percentage of players. It's not going to be easy, but we're fast-tracking some features that will hopefully get us better information from user error reports and minimize the damage, even if finding the real source of the issue takes longer.
GENERAL
Better error reporting for save file issues to help us track it down
Unique Broadsword Rangoon no longer respawns in Expired Grove
Fixed Hermit Mimic acting strangely in Open Ocean
Fixed an issue where getting your hammer destroyed would also cause your DEF stat to not respect your currently worn shell.
Fixed an issue where being electrocuted while rolling did not stop the roll
"Another Chance" now properly grants invincibility to let you survive multi-hit grabs that you revived during
Prevented "windbox" hitboxes such as the Frogfish vacuum attack from affecting the player while climbing
Fixed an issue where getting grabbed while climbing would disrupt the grabber's physics
Fixed an issue where Flotsam Vale's Inkerton could be interacted with prior to ambushing you.
Fixed an issue where hitting an enemy would cause the game to get softlocked and spawn the hit vfx particle every frame in very rare cases.
OPTIONS
Added 16:9 resolutions to the Resolutions list for those with ultrawide monitors who wish to play at standard resolution
ABILITIES
Mantis Punch teleport should behave more consistently
BOSS FIXES
Fixed a bug where Magista could hit you with a ghost hitbox after she's done her spin attack
Pagurus can no longer be fished while he's burrowing away.
LEVEL FIXES
Fixed grapple point in Scuttleport facilities
Updated Border colliders in New Carcinia
Removed a problematic urchin in Slacktide
Updated Level Border Collision in Flotsam Vale
Geometry collision updates in Unfathom to prevent softlock issues
Improved collision in Voltai's Arena to reduce cases in which Kril phases through it
LOCALIZATION
Fixed a mis-typed italics tag present in all languages except English
Improved a variety of Russian translations including a misgendered lobster in Slacktide
BALANCE
Stowaway Weight on Sea Cucumber Reduced from 6 to 5
A certain late-game tentacled boss's HP increased by ~14%
QUALITY OF LIFE
Highlighted the text that tells you that you actually need two Old World Whorls to upgrade your charges after the first time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
