Full notes
Full Another Brick in The Mall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
Another Brick in The Mall changes
Patch Notes 0.21.0
Added: Underground parkings. Research and build underground parkings with 200 parking slots each.
Added: Floor tiles mods. In addition to modifying existing floor tiles, modders can now add extra floor tiles to the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851 https://steamcommunity.com/sharedfiles/filedetails/?id=1645061903
Added: The game now creates a profile for Nvidia cards with optimal settings.
Fixed: Old saved games loading with the slowest time scale.
Fixed: Ability to cancel roadwork orders when out of money.
Fixed: Proper UI feedback when unable to build roadwork.
Fixed: Rounding error for various cost sandbox settings.
0.21.1
Added: Underground parkings are now constructed in 48 hours. The digital panel displays the percentage of completion.
Added: A notification when construction of an underground parking is complete.
- AddedImproved the UI when placing an underground parking.
- ChangedRemoved car door sounds when cars are entering and leaving an underground parking.
Changed: Removing roadwork now happens instantly when the first cell order is complete to avoid various issues.
0.21.2
Fixed: Faulty 'parking full' notification.
Changed: Optimized memory fragmentation to reduce occurences of the black map bug.
Translators can check the strings.xml changelog in this post: https://steamcommunity.com/workshop/discussions/18446744073709551615/1779388024829052857/?appid=521150 If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/ If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Source
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