Update log
Full Anomaly Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Server
- Store
- Gameplay
Known bugs fixed — some rare issues may still occur, but I am continuously working on resolving them.
Optimizations and performance revisions implemented. ⚠️ Important: There is no guide for how to use certain things in-game — you’ll need to experience and learn them yourself! Anomaly Protocol is a strict environment, so survival can sometimes be tough. Focus on learning the rules of the game — that’s the only way to truly understand it.
📱 Warnings & Key Features
When a friend dies, they will fall into a Dark Room 🌑. To escape, they will call you via Phone 📞. Surviving players can hear and answer this call.
⚠️ If none of your friends have died but the phone rings… Do not pick it up!
To revive a fallen friend, you must answer their ringing phone. If you are too far away, you won’t hear the ringing, but instead, you’ll hear a static noise 🎧 in your headset. This means the phone is ringing somewhere, but you’re distant from it.
🚨 Final Warning: If no friend has died and the phone still rings, that call is not from your dimension.
📢 If you hear a siren, immediately drop all items from your inventory and hide in a room! The siren temporarily revives entities in the environment.
🌅 Day/Night Cycle Added
The deeper you go, the more the environment changes.
New items have been added. ⚠️ If an item has an exclamation mark ❗, it is dangerous. Carry carefully.
New entities have been introduced, with ongoing meta improvements.
New rooms have been added — each update will bring more, and now every room has its own meaning.
Daytime is less harmful, but night is far more dangerous 🌌.
Mini-games have been added to the Lobby for better downtime experiences.
The environment has been revised with new changes.
Game mechanics improved.
Source
