In this update9
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Full Anomaly President update
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Repeated intro
Hello everyone!
What changed
- Workshop
- Balance
- Maps
- Gameplay
Anomaly President changes
Welcome to the second episode of Anomaly President: Road to Early Access, where we share what we've been working on as we get closer to our Early Access launch on August 3, 2026!
Thank You for 27,000 Demo Downloads!
Before we dive in, we want to say a huge thank you to everyone who played the Anomaly President demo and shared their feedback. More than 27,000 players have downloaded the demo, and seeing that level of support has been incredible for our small team. We genuinely can't thank you enough.
Seriously, thank you! ❤️
New Weapons, Portals, Boss Fights, Enemies, Bus Rooms, and More Fluffies!
In this update, we're giving you a first look at two brand new work-in-progress weapons, the Hammer and Octo-Arms, alongside a brand new boss fight, portal mechanic, lots of new Fluffies, a roster of new enemies, and several new bus rooms coming to Anomaly President before it launches in Early Access this August. (August 3, 2026)
New Weapons: Hammer and Octo-Arms
We’re aiming to ensure that eight weapons are available at the start of Early Access to offer you a wide variety of combat options in every run.
Hammer and Octo-Arms are some of the latest weapons joining the full anomaly weapon arsenal. They still require lots of polishing and overall improvements. What do you think?
Here's the full list of weapons alongside your kicks and punches that will be available at the Early Access launch:
Sword
Nunchucks
Claws
Kusarigama
Staff
Hammer (work in progress)
Octo-Arms (work in progress)
New Boss Fight: Meet the Bigman!
Meet the Bigman, one of the strongest henchmen of the Evil President.
His fight animations are still a work in progress, as we're putting a lot of effort into making the fight feel intense to really emphasize his massive size and overwhelming presence. He is called the Bigman, after all.
Here's a sneak peek at some of the animations we're currently working on.
New Enemies: President Raxford's Evil Comes in Many Shapes and Sizes
The Evil President's army continues to grow with really weird folks that are either grotesque by nature or altered by Evil President’s anomaly-filled experiments. Among the newest additions are the Viking, and Werewolf with more enemies on the way!
New Enemy: ''The Viking'' (Working Title)
Part of President Raxford's superhero team, Viking (placeholder name) is a force of nature who can easily deflect your attacks and deal massive damage if you are not quick enough.
She is also constantly moving on the battlefield and has a long range dodge, allowing herself to swiftly avoid your attacks.
New Enemy: ''The Gentleman'' (Working Title)
He is a gentleman, if you don’t press his buttons…of course. Here are some of the work-in-progress animations of the Gentleman.
New Bus Rooms and, Of Course... More Fluffies!
The campaign bus is the backbone of your journey to the presidency in Anomaly President. It's your mobile base of operations, and every room you unlock directly affects your abilities and playstyle each run.
We're currently working on three brand new rooms: the Dance Room, Gift Room, and Marketing Room.
Here's a quick look at what they do:
Dance Room: Dance Room unlocks the Dancing minigame and lets you win over the hearts of your potential voters with some solid dance moves.
- Gift RoomGift Room unlocks a new minigame that allows you to give presents to the people. It's an essential room if you want to win the hearts of the people.
- Marketing RoomMarketing Room unlocks new areas on the campaign map that will create more revenue for your campaign.
Fluffies!
If the campaign bus is the backbone of your quest, then the Fluffies are its soul.
These adorable and oppressed creatures are determined to help you defeat the Evil President and make sure your campaign succeeds. No matter the cost.
Here are some of the new Fluffies you'll encounter throughout your journey in Anomaly President.
Wishlist now on Steam and join our Discord channel!
Source
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