Full notes
Full Anomaly update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Maps
It's summertime in Texas now and the development team is no longer clogged up with schoolwork. We can finally end our hiatus and come back to working on the game. We have some significant changes planned to make Anomaly better and more fun. This includes:
New jumpscare system
Reworked Anomaly that is more random, dynamic, and vocal
New volumetric and simulated 3D audio engine
Longer, better, and more feature-rich maps
Balances to player movement and the LiDar scanner
Multiplayer
VR Support
Keybinds & accessibility menu
Localizations
And many more!
It will take us some time to get this added, but we will continue through this quarter to get more added. We also have some news that we will be announcing regarding the company and some major changes we are making.
Join our discord! https://discord.com/invite/ZwEn6wVMze
Subscribe to our YouTube! https://www.youtube.com/channel/UCZZ4vGiG175JpIAuuI87NhQ
-Firelight Innovations
Source
Changelog.gg summarizes and formats this update. How we read updates.
