Full notes
Full Anode Heart update
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What changed
- Gameplay
- Performance
Changelog:
[Major] * Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM * Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat * Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore * Fixed egg tech inheritance (when breeding) * Fixed 'Sticky' status * Added more directions and landmarks in the DIVE area * Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow) * Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30)
[Minor] * Added new 'Max Lv.' info in the 'Reboot' confirmation prompt * Added 'Potential' info in the 'Breeding' confirmation prompt * 'Spikes' status affects 'Biting' techs now * 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now * Taple dex location fix * Crabacitor's Passive fix * Added Def/MagDef info in INFO tab when Tama has Vulnerable status * Vulnerable calculation tweaks * Volcafir weight requirement set to 250 * Added 'Shield Generator II' to Bugman Shop * 'Restrained' status should no longer restrain 0 BP techs * Show Ancestor index on each ancestor in the tree (with the nearest one having the highest index) * Reboot screen can be skipped by pressing X/cancel now too * Added glitch frag quest icons above NPCs that are related to them * Fixed Mt Nexus portal/start locations shuffling * Fixed card games' evolution crash when evolving from a 'Larvee Hive'
Source
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