Full notes
Full ANNIHILATOR update
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Repeated intro
Hey Everyone!
What changed
- UI and audio
ANNIHILATOR changes
Not sure if anyone reads these, but none the less...
There's a demo and there are a few things you need to know.
I'll be updating the demo soon with game pad support. I just need to do 2 things first:
I need to update the key binding to support game pad features.
Finalize a few more button sequence special attacks
That's right, there are special moves Shinryu can perform. 2 of them are already in the game. I'm trying to figure out how to approach this. I kind of like the idea having people "figure it out". Which, I think, older generations will appreciate.
I also may settle on a middle ground with a move list that you can reveal by doing the move. I do want all moves available from the beginning.
There also is Early Access, but I'm only making it available to itch right now. Mostly because Steam will get a version that supports Steam features, and it's easier to avoid/manage brain rotten gamers during the EA process.
Once I get the main systems into the demo, I'll be building the game out more. I think I'm at the 95% completion point for that.
Source
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