Full notes
Full Annalynn update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone! The 1.6 update is finally here, at long last! This update contains two new cheats, as well as some new features to help you stay up to date on your latest runs. Read on to learn more!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
New Cheat: Darkness
Are you afraid of the dark? This upcoming cheat might not be for you! Trek through the mines with nothing but your headlamp to guide you to safety! Blinding Rubies will be your friend now more than ever.
New Cheat: Flying Foods
Someone stop that runaway muffin!! If you thought the bonus items were too easy to go for, this cheat should make things a bit more interesting! Just be sure not to eat the wings.
Notifications
With all of the unlockables in the game, it can be a bit hard to tell right away when you've unlocked something new, so now you'll get notified about it when the game is over! You'll be able to see when you've unlocked new palettes, game modes, and more!
Other Additions & Tweaks
Revamped the records menu. The stat for total games played is gone, the game now keeps track of total time played when not in the menus, and the most deadly enemy you've encountered now shows a skull next to it.
The "no snake speed limit" cheat has been reworked into "speedy snakes" - snakes will get faster after every level instead of every three levels
Hard mode is now even harder!
The game now shows badges for the currently active cheats in certain spots in the menu to better convey when cheats are active
When beating the game with a cheat active, the game will now display a gem next to the respective cheat in the cheats menu
Bonus items stay on screen for slightly longer before disappearing
When pausing the game, the screen now darkens to show the options better
The game now counts time elapsed in frames instead of in seconds (essentially, the game no longer measures times in real time, so slower devices or devices with lag spikes won't get runs with a higher final time)
Removed the "end game option" from the options menu
Slightly tweaked how the overlay artwork gets drawn
Made a few optimizations for better performance
Bug Fixes
Fixed achievements re-locking themselves when meeting their conditions with cheats on
Fixed a bug where the game screen would be a pixel taller than it should be sometimes
Fixed one of the button prompts being invisible on the control rebind menu for gamepads
Fixed the snowflakes in Ice Grave coming to an abrupt stop when the wind stops
Source
Changelog.gg summarizes and formats this update. How we read updates.
