In this update10
Full notes
Full ANLIFE: Motion-Learning Life Evolution update
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What changed
- Gameplay
- Maps
- UI and audio
ANLIFE: Motion-Learning Life Evolution changes
Thank You for Your Feedback and Suggestions
Thank you so much for your reviews and feedback on my game.
I am reading through every single Steam review and discussion board post.
I have reviewed and categorized all feedback received as of February 13, 12:00 GMT, and am managing it in my development task list. I am currently prioritizing these items to determine the next steps.
I am reading the original text of every review multiple times. I am aware of nuances and requests that could not be included in the bullet points below. If you have any further requests, please let me know on the discussion boards.
Development Task List:
1. World Scale & Population
Significantly increase the upper limit for world expansion
Significantly increase the maximum population cap
2. Food System (Generation, Settings, Appearance)
Generation Logic
Generate food automatically on the ground, not inside the artifact
The automatic food generation system is too simple; please improve it
Add conditional spawn settings (e.g., only for a limited period, only during specific times)
Adjustment Options
Allow detailed settings for artifact spawn frequency, amount, interval, and density
Allow spawn frequency settings for each specific type of food within artifacts
Display & Ecology
Allow hiding of food points and range display objects
Allow adjustment of food transparency
Change the appearance of food based on location (Land/Sea/Sky)
Increase food variety (trees, rooted plants, pullable food, climbable large trees, etc.)
Give food reproduction cycles and lifespans to add depth to the ecosystem
Adjust behavior so individuals don't stop easily at long-range food points, encouraging movement/exploration
3. Predators & Carnivorous Evolution
Allow users to create and configure predators, rather than using pre-set ones
Add learning functions and detailed options for predators
Implement evolutionary changes in diet, such as low-probability mutations from herbivore to carnivore
A mechanism where organisms can evolve predation (carnivory) on their own
Add ecological roles other than predation, such as parasitic organisms
4. Evolution/Learning System (Physics & Experimentation)
Learning results are biased towards "moving to food"; please expand objectives and visualization
Improve learning to encourage movements that utilize body characteristics
Add learning conditions (e.g., ban grounding specific parts)
Improve physics for sea/sky, especially the tendency for flight to become hovering
Add pathways to make flying generation/evolution less reliant on luck (e.g., aiming for aerial food)
Expand mutation types, evolution variables, and evolutionary pressures (fire/destruction, etc.)
The "Charred -> Complete Stop -> Wait for Death" sequence during fire is too harsh
Underwater is biased towards swimming; allow for bottom-crawling or amphibious evolution
Internal parameters are a bit of a black box; allow users to check "what is strong/weak" and "why that evolution occurred"
5. Phylogenetic Tree & Individual Management UI
Keep names/records of named individuals in the tree even after death
Do not remove extinct individuals from the evolutionary tree; keep them as history
Improve the visibility of extinction indicators (white display) with color coding or marks
Allow users to set species names/classification names
Allow retention of specific individuals or direct ancestors when recreating the phylogenetic tree
Fix the bug where the evolutionary tree angle breaks and becomes unviewable
6. Creation, Terrain & Biomes
Implement a mode to create bodies like in "Graffiti Kingdom" (Rakugaki Oukoku)
Increase options for adding/editing parts, shapes (polygons, etc.), colors, and body part types
Increase the evolution block limit
Expand terrain freedom (caves, floating islands, layers)
Create environments where terrain-adaptive evolution (e.g., legs for climbing cliffs) is effective
Change learning environments from fixed to variable and add a biome creation tool
7. Tempo, Idle Play & Progression
3x speed is
Source
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