Full notes
Full Animyst update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- Gameplay
- Fixes
changedMonsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive.
fixedBug fixed where fossil and brickstone gates were uneffected by decay.
changedThe Patriarch's speed and turning was adjusted.
Animyst changes
changedMonsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive.
fixedBug fixed where fossil and brickstone gates were uneffected by decay.
changedThe Patriarch's speed and turning was adjusted.
-Monsters now spawn in proximity from their spawners and staggered over time to address issues with then spawning in stuck. This will make monsters seem much more aggressive.
-Bug fixed where fossil and brickstone gates were uneffected by decay.
-The Patriarch's speed and turning was adjusted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
