We’re currently actively testing the latest changes to make sure everything runs smoothly and is ready for release.
Full notes
Full Anime FPS: Guns vs Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
changedThis update will focus on improving the overall game experience, including various gameplay tweaks, fixes, and general polish. It will also be a direct response to player feedback. The game will become more accessible on standard difficulty levels. Cores will play a much bigger role in combat. Instead of chaotic encounters in the field, the gameplay will become more clear and structured.
addedAt the same time, we’ve decided it’s the right moment to move on from our current AI-generated graphics. We will introduce a new main graphic and logo - something that better reflects the direction and identity of the game.
addedBoth the new visual elements and gameplay changes will be released together in the upcoming update.
Anime FPS: Guns vs Magic changes
changedThis update will focus on improving the overall game experience, including various gameplay tweaks, fixes, and general polish. It will also be a direct response to player feedback. The game will become more accessible on standard difficulty levels. Cores will play a much bigger role in combat. Instead of chaotic encounters in the field, the gameplay will become more clear and structured.
addedAt the same time, we’ve decided it’s the right moment to move on from our current AI-generated graphics. We will introduce a new main graphic and logo - something that better reflects the direction and identity of the game.
addedBoth the new visual elements and gameplay changes will be released together in the upcoming update.
We’re currently actively testing the latest changes to make sure everything runs smoothly and is ready for release.
This update will focus on improving the overall game experience, including various gameplay tweaks, fixes, and general polish. It will also be a direct response to player feedback. The game will become more accessible on standard difficulty levels. Cores will play a much bigger role in combat. Instead of chaotic encounters in the field, the gameplay will become more clear and structured.
At the same time, we’ve decided it’s the right moment to move on from our current AI-generated graphics. We will introduce a new main graphic and logo - something that better reflects the direction and identity of the game.
Both the new visual elements and gameplay changes will be released together in the upcoming update.