In this update3
Full notes
Full Animation Studio Manager update
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What changed
- Gameplay
Animation Studio Manager changes
This year has flown by so fast! I've been working hard on improving the game and player experience, guided by current player's feedback, and I hope you enjoy all the changes and story immersion!
Here are some of the recent updates:
Story / Tutorial / Pacing
Create your Mother character, a big-shot industry Producer, who initially act as your guide but will turn to your nemesis if you start to succeed.
Level 1 is now a proper Tutorial, with your Mom guiding you so you don't embarrass her. She walks you through your first hires, creating some Media, and upgrading your Studio. The tutorial is also much quicker and can be completed within about 5-10 minutes - in early playthroughs, the first few levels lasted way too long!
She also guides you through levels 2-3 but does so from a distance and gives you more freedom. Mom then sends her Executive and Producer friends to help guide beyond that, although she does return at level 7 when she sees you are about to compete for your first Awards. Seems she is getting a little jealous of your success!
Studio Management
Employee Bays now track individual Employees in each Department. This allows you to see Employees that are sick, in training, have walked out, or were poached by another Studio.
You can use XP to upgrade your Studio and individual Departments.
Use your Executives and Producer to keep your Employees happy
Brew Coffee to keep your Employees happy and awake
Manage Computer and Personel Issues with your Corporate Crew
Choose whether to be a "Corrupt" or "Pure" Studio
Coming Soon: Levels 8-10
Level 8: Level 8 already exists but will be getting a few new features in the next update.
Next Up: Levels 9-10 After the Level 8 revamp/update, next will be levels 9-10 where you finally face-off against your Mom. She clearly has some advantages, but can you hold your ground against her?
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I hope you enjoy the game in its early access states, and I look forward to any notes, comments feedback as I push toward completion!
Happy Holidays! ~David
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