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Steam News24 December 20256mo ago

[v0.01] Rebranding and more...

UI improvements Dices are not numbers any more, but we made assets. Rolling animation is also added, that continues into new combat animation. Land and continent bonus information is added now. Overhauled sound effects.

In this update2

Full notes

Full Animal Times update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions16 changes0 removals
  • UI and audio
  • Gameplay
addedUI improvementsDices are not numbers any more, but we made assets. Rolling animation is also added, that continues into new combat animation.
addedUI improvementsLand and continent bonus information is added now.
changedUI improvementsOverhauled sound effects.
changedUI improvementsLand selection has shine effect now, to make it more obvious.
addedUI improvementsMovement visual is added. And now one can add/return units with Scroll Button.
changedUI improvementsPlayer turn queue is move from boring table at the bottom towards top-right queue with avatars. Large one is the current player.

Animal Times changes

addedDices are not numbers any more, but we made assets. Rolling animation is also added, that continues into new combat animation.
addedLand and continent bonus information is added now.
changedOverhauled sound effects.
changedLand selection has shine effect now, to make it more obvious.
addedMovement visual is added. And now one can add/return units with Scroll Button.

UI improvements

Dices are not numbers any more, but we made assets. Rolling animation is also added, that continues into new combat animation.

Land and continent bonus information is added now.

Overhauled sound effects.

Land selection has shine effect now, to make it more obvious.

Movement visual is added. And now one can add/return units with Scroll Button.

Player turn queue is move from boring table at the bottom towards top-right queue with avatars. Large one is the current player.

Phase flow during turn is not presented with button for each phase.

Fast forward feature when playing with bots.

Bots are renamed (from easiest to hardest):

  • Chaotic -> Clueless Parrot

  • Rookie -> Greedy Boy

  • Analyst -> Lookout Pirate

  • Learner -> Captain Hook

  • Expert -> Flying Dutchman

Card UI:

  • "CARD BONUS" label added

  • Tool-tip added for bonus calculation

New fonts.

Rule menu:

  • Larger letters

  • Tabs are now split in columns

  • In-game rules are less transparent for better visibility

Bug Fixes

Bots where getting stuck, and it would just stop the game. It should not happen anymore [fingers crossed].

Source

Steam News / 24 December 2025

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