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Full Animal Rivals: Up In The Air update
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Repeated intro
Hello, Beasts!
What changed
- Gameplay
Animal Rivals: Up In The Air changes
Today we’re flying by with fascinating news about the upcoming game, Animal Rivals: Up In The Air! Are you excited? Because we certainly are!
Before we “fly with news”, we would like to thank those who wishlisted our games on Steam! We are very happy that you are interested in our ideas and work, and we promise to deliver the best gaming experience we can!
So, what do we have to show off today?
New scoreboard
We completely revamped and improved the scoreboard to be more clear to the player, and to be fair - admit it, it looks cool!
Angular Acceleration Boost
We were thinking about improving the gameplay loop. We came up with a cool mechanic, and achieved a cool addition to the gameplay with angular acceleration boost.
How to use this boost? Check out the screenshot and notice the red arrow.
This is an indicator that you need to fly perpendicular to the arrow to achieve the boost, easy to learn, but hard to master! Remember, there can be circles that will require more control in the air than others (like above one).
Planes presentation
We have to mention a cool detail we have in the game. Everytime you start a match, you are presented with a cool look at your plane (and a sneak peak to other planes of other players!).
It’s an amazing feature to see your plane up close after your precious time spent to check every nook and cranny on it! Check it out!
We are currently looking up to the sky with all the features we want to ensure - are perfectly executed. Let's fly to the sky and until next time, Beasts!
Source
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