HomeGamesUpdatesPricingMethodology
Steam News11 February 20264mo ago

Démo Update 1

We’re excited to share a new updat e for the demo! This patch focuses on improvements, balance adjustments, and bug fixes to make the experience smoother and even more chaotic from the very first round.

In this update2

Full notes

Full Animal Falling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes1 removal
  • Balance
  • Performance
  • Maps
  • Gameplay
addedWe’re excited to share a new updat e for the demo! This patch focuses on improvements, balance adjustments, and bug fixes to make the experience smoother and even more chaotic from the very first round.
changedImprovements & AdditionsPerformance optimizations and minor bug fixes on the main menu
addedImprovements & AdditionsAdded a new Mountain map (easier difficulty) to complete the 4 difficulty levels
addedImprovements & AdditionsAdded random trap generation at the start of each match , scaling with the number of players — ensuring more chaos right from round one (even with only 2 players!)
changedImprovements & AdditionsImproved projectile collision with the environment for more consistent and satisfying gameplay
removedFixesRemoved an invisible wall that could sometimes appear during trap selection

Animal Falling changes

addedWe’re excited to share a new updat e for the demo! This patch focuses on improvements, balance adjustments, and bug fixes to make the experience smoother and even more chaotic from the very first round.
changedPerformance optimizations and minor bug fixes on the main menu
addedAdded a new Mountain map (easier difficulty) to complete the 4 difficulty levels
addedAdded random trap generation at the start of each match , scaling with the number of players — ensuring more chaos right from round one (even with only 2 players!)
changedImproved projectile collision with the environment for more consistent and satisfying gameplay

We’re excited to share a new updat e for the demo! This patch focuses on improvements, balance adjustments, and bug fixes to make the experience smoother and even more chaotic from the very first round.

Improvements & Additions

  • Performance optimizations and minor bug fixes on the main menu

  • Added a new Mountain map (easier difficulty) to complete the 4 difficulty levels

  • Added random trap generation at the start of each match, scaling with the number of players — ensuring more chaos right from round one (even with only 2 players!)

  • Improved projectile collision with the environment for more consistent and satisfying gameplay

Fixes

  • Removed an invisible wall that could sometimes appear during trap selection

Thank you so much for all your feedback and support!

We’re continuing to improve the demo based on your suggestions — so please keep sharing your thoughts with us!

More updates coming soon!

Source

Steam News / 11 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.