In this update2
Full notes
Full Animal Falling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Maps
- Gameplay
Animal Falling changes
We’re excited to share a new updat e for the demo! This patch focuses on improvements, balance adjustments, and bug fixes to make the experience smoother and even more chaotic from the very first round.
Improvements & Additions
Performance optimizations and minor bug fixes on the main menu
Added a new Mountain map (easier difficulty) to complete the 4 difficulty levels
Added random trap generation at the start of each match, scaling with the number of players — ensuring more chaos right from round one (even with only 2 players!)
Improved projectile collision with the environment for more consistent and satisfying gameplay
Fixes
Removed an invisible wall that could sometimes appear during trap selection
Thank you so much for all your feedback and support!
We’re continuing to improve the demo based on your suggestions — so please keep sharing your thoughts with us!
More updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
