Full notes
Full Angry Video Game Nerd II: ASSimilation update
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Repeated intro
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
What changed
- Fixes
- Compatibility
- Gameplay
- Balance
- UI and audio
Angry Video Game Nerd II: ASSimilation changes
We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
You can now back out of menus by pressing “B” or “O” on a controller. Or escape on the keyboard
Added the “Fucking Impossible” tag to appropriate saved game files.
Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
Corrected a bug that would allow players to keep a “N.E.R.D” cartridge after dying without activating a checkpoint
Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
Added the ability to skip the introduction cutscene by pressing “start”, “enter”, or “escape”.
Corrected an issue that allowed some bosses to try and run away from fights.
Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Also, we're that some users are experiencing large frame drops at times. We’ve identified the problem and are working on a fix. Expect another update the moment this is corrected. Thanks for your patience!
Source
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