Full notes
Full Angry Universe VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Angry Universe VR changes
Hi everyone!
I looked at player feedback and fixed several bugs in Angry Universe VR! Here is a short summary:
First of all, I drastically increased the amount of ammo. I hope this makes it less frustrating and more fun :)!
If you end a level with a score that is too low to reach 1 star, you fail. However, the game didn't give you any kind of hint of what happened. That's now fixed and you get a proper explanation.
I fixed a bug where you would fail a level if you destroy the last target with your last bullet.
Dealing damage with the asteroid was a bit inconsistent. This is now fixed - Damage is now only partially calculated based on the impact velocity and I also added a fixed amount of damage when the asteroid touches an object. This makes it much easier to deal proper damage.
I fixed a bug where throwing the asteroid in slow motion results in a weird trajectory.
I improved the English and German localization.
Incorrect labels for buttons on the holographic arm menu are now fixed.
Hints:
The damage combo meter on your right hand (the number in a blue ring) is very important. Destroying several small things in quick succession gives you a way higher score compared to destroying them one by one. !
Source
Changelog.gg summarizes and formats this update. How we read updates.
