Full notes
Full Angry Penguin update
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Repeated intro
Hello everyone! Even though the game has been out for a few days, I'm trying to be attentive to people's feedback (including streamers I watch on Twitch, hehe). The downside of the game's development, and I only realize this now, is that there weren't enough beta testers. Now, I believe I have fixed the majority of issues, and I will be working on the multiplayer mode (although before that, I will make a small update that will allow you to customize your penguin... it will be fun in multiplayer). Since the release, here are some updates I've made:
What changed
- Server
- Gameplay
- UI and audio
- Performance
Angry Penguin changes
Gameplay
Drastically reduced the "sliding" effect on the character to make the game more manageable.
Added input buffering on the jump. (Basically, this means that if you press the jump button a little before touching the ground, you'll still jump when you hit the ground. It's much less frustrating this way, and who knows, it might allow for things that were almost impossible before?)
Made slight modifications to some traps, especially at the beginning of the game, which were a bit too difficult upon closer inspection. (specifically with the clouds, they will remain active a bit longer, and the buffering will help maintain your sanity).
Fixed a bug in the options menu that selected the wrong language on the first launch of the game. There was also an issue with the selected quality not being the desired one; it should be good now.
Graphic
The character's shadow will now always be displayed, regardless of the chosen graphics quality.
Improved shadow effects for lower qualities to maintain an acceptable rendering (while saving performance) in the forest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
