New Feature: Once a Boss is defeated, you may choose to unlock a new Armour Class. These Classes unlock as you progress through the game at the Armory.
Full notes
Full Angles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedNew Feature: Once a Boss is defeated, you may choose to unlock a new Armour Class. These Classes unlock as you progress through the game at the Armory. All Classes will have a unique Ability, activated with the Spacebar. The Mana Dash, temporarily slows down time while increasing Max Speed, was the first Casting. Now we have the Second ready! Changes: - First Unlockable Class's Ability is now ready for Early Access Players to use. - When Activated, Attacks are imbued with Rune Energy and hit for Double Damage. - Time is Slowed for twice the Duration of the Dash Ability. Fixes: * Scalp Count now being reset on New Game inside same Session. * Church no longer displays option to Heal (The Fishmonger or Salted Fish Items should be used to Heal HP)
Angles changes
addedNew Feature: Once a Boss is defeated, you may choose to unlock a new Armour Class. These Classes unlock as you progress through the game at the Armory. All Classes will have a unique Ability, activated with the Spacebar. The Mana Dash, temporarily slows down time while increasing Max Speed, was the first Casting. Now we have the Second ready! Changes: - First Unlockable Class's Ability is now ready for Early Access Players to use. - When Activated, Attacks are imbued with Rune Energy and hit for Double Damage. - Time is Slowed for twice the Duration of the Dash Ability. Fixes: * Scalp Count now being reset on New Game inside same Session. * Church no longer displays option to Heal (The Fishmonger or Salted Fish Items should be used to Heal HP)
New Feature
Once a Boss is defeated, you may choose to unlock a new Armour Class. These Classes unlock as you progress through the game at the Armory. All Classes will have a unique Ability, activated with the Spacebar. The Mana Dash, temporarily slows down time while increasing Max Speed, was the first Casting. Now we have the Second ready!
Changes
- First Unlockable Class's Ability is now ready for Early Access Players to use. - When Activated, Attacks are imbued with Rune Energy and hit for Double Damage. - Time is Slowed for twice the Duration of the Dash Ability.
Fixes
* Scalp Count now being reset on New Game inside same Session. * Church no longer displays option to Heal (The Fishmonger or Salted Fish Items should be used to Heal HP)
Thanks for Playing! Tom http://www.ShogunateGames.com