In this update2
Full notes
Full Angels That Kill - The Final Cut update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Events
Angels That Kill - The Final Cut changes
The next update in our upcoming title Slave RPG is out now and includes a variety of additions and changes.
Downloads Windows Mac Linux Main Changes:
greatly expanded combat to include more areas, random radiation smoke, enemy specific attacks, slightly improved AI, random enemy status effects, player stat checks, and enemy limb selection when attacking
changed large parts of the UI to be more universally conformative and easier to understand
began adding Graves, a new major town and an explorable area for The Arena
began major game balancing which includes action points being smaller and more universal, shops changing their item stock less frequently, and shops stocking more rare weapons less frequently
Minor Changes:
various bug fixes
smaller UI tweaks
road-mapping for future updates
more options
NPC dialogue expansion
addition of "special" playable characters when entering specific names
As always we want to thank you guys for the support and we hope you all have a good holiday season.
Source
Changelog.gg summarizes and formats this update. How we read updates.
