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Steam News20 November 20169y ago

One Year Later Update 2.0/Game Announcement

Well everybody it has been a full year since we first launched on steam and we have had many changes with the game since then.

Full notes

Full Angels That Kill - The Final Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWell everybody it has been a full year since we first launched on steam and we have had many changes with the game since then.A full list of changes: ADDITIONS: -added a new map system that shows your current location -added a notification system when you make ending changing decisions -added a little more to the tutorial -added a map system to the Valentines Day Massacre gamemode when you press the "Inventory" button TOUCH UPS/FIXES: -cleaned up and organized the game files -touched up the hunger meter's appearance -touched up the quality settings to allow more lights at once -touched up the journal scripts -touched up the RSI logo at the start of the game so that it now scales properly -fixed an issue with the run toggle that would play the sound clip even if you were not moving -fixed a typo on the ending descriptions under the "Chapters" menu -fixed an error that tied the hunger system to the framerate causing it to be notable faster for some people, it now works properly off of time -fixed an error from launch that would cause the mouse to randomly stop showing CHANGES: -changed the journals to be actual text instead of a picture to make it more legible -changed the background exploration music to fade out when entering a building -changed the title on the main menu -changed the version number -changed the banner in the launcher -changed the introduction/credits/disclaimer/title screen to now be skippable -rebalanced the hunger system -increased the size of the loading notification This will probably be one of the last updates for this game (with the exception of bug fixes) while we focus on our future projects. The first of which is going to be a smaller RPG done in a similar fashion of older text based games, titled "slave RPG." You can find more information about it on our website. As always we thank you guys for your support and time, and have a baller day. http://www.risingsuninteractive.com/

Angels That Kill - The Final Cut changes

fixedA full list of changes: ADDITIONS: -added a new map system that shows your current location -added a notification system when you make ending changing decisions -added a little more to the tutorial -added a map system to the Valentines Day Massacre gamemode when you press the "Inventory" button TOUCH UPS/FIXES: -cleaned up and organized the game files -touched up the hunger meter's appearance -touched up the quality settings to allow more lights at once -touched up the journal scripts -touched up the RSI logo at the start of the game so that it now scales properly -fixed an issue with the run toggle that would play the sound clip even if you were not moving -fixed a typo on the ending descriptions under the "Chapters" menu -fixed an error that tied the hunger system to the framerate causing it to be notable faster for some people, it now works properly off of time -fixed an error from launch that would cause the mouse to randomly stop showing CHANGES: -changed the journals to be actual text instead of a picture to make it more legible -changed the background exploration music to fade out when entering a building -changed the title on the main menu -changed the version number -changed the banner in the launcher -changed the introduction/credits/disclaimer/title screen to now be skippable -rebalanced the hunger system -increased the size of the loading notification This will probably be one of the last updates for this game (with the exception of bug fixes) while we focus on our future projects. The first of which is going to be a smaller RPG done in a similar fashion of older text based games, titled "slave RPG." You can find more information about it on our website. As always we thank you guys for your support and time, and have a baller day. http://www.risingsuninteractive.com/

Well everybody it has been a full year since we first launched on steam and we have had many changes with the game since then.

A full list of changes: ADDITIONS: -added a new map system that shows your current location -added a notification system when you make ending changing decisions -added a little more to the tutorial -added a map system to the Valentines Day Massacre gamemode when you press the "Inventory" button TOUCH UPS/FIXES: -cleaned up and organized the game files -touched up the hunger meter's appearance -touched up the quality settings to allow more lights at once -touched up the journal scripts -touched up the RSI logo at the start of the game so that it now scales properly -fixed an issue with the run toggle that would play the sound clip even if you were not moving -fixed a typo on the ending descriptions under the "Chapters" menu -fixed an error that tied the hunger system to the framerate causing it to be notable faster for some people, it now works properly off of time -fixed an error from launch that would cause the mouse to randomly stop showing CHANGES: -changed the journals to be actual text instead of a picture to make it more legible -changed the background exploration music to fade out when entering a building -changed the title on the main menu -changed the version number -changed the banner in the launcher -changed the introduction/credits/disclaimer/title screen to now be skippable -rebalanced the hunger system -increased the size of the loading notification This will probably be one of the last updates for this game (with the exception of bug fixes) while we focus on our future projects. The first of which is going to be a smaller RPG done in a similar fashion of older text based games, titled "slave RPG." You can find more information about it on our website. As always we thank you guys for your support and time, and have a baller day. http://www.risingsuninteractive.com/

Source

Steam News / 20 November 2016

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